How Unity3D Addressables make assetbundles easy and your project faster
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Video Source: www.youtube.com/watch?v=uNpBS0LPhaU
Check out the Course: https://bit.ly/3i7lLtH • ------- • If you're not using asset bundles or addressables yet, you're probably wasting a lot of memory.... I know I was.. Luckily, it's not too difficult to implement addresables into your project and it comes with a lot of additional benefits like faster startup time and easier project management. • In this video I'll show you how to get started with addressables, how to build the assetbundles, use the assetreference class and start switching your projects to use addressables. • Addressables are built on top of the Unity3d asset bundle system, so you'll be able to use them to deploy lightweight games and do updates as well. • More Info: https://unity3d.college • Join the Group: http://unity3d.group • Patreon: / unity3dcollege • Download Source: https://unity3d.college/2019/10/07/un... • Another great tutorial on Addressables by GameDevGuru: • https://thegamedev.guru/3-ways-unity-... • (he has quite a few on addressables and they're great, I'd recommend checking them all out and getting his emails)
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