The ULTIMATE Guide to Blender Materials Part 2 PBR Materials











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=-edsdZfhntw

In this video, learn to use PBR materials in order to create realistic, rendered materials in Blender! • FULL ULTIMATE GUIDE TO MATERIALS PLAYLIST • http://www.theCGEssentials.com/Materials • DOWNLOAD THE PBR MATERIALS GUIDE • http://www.theCGEssentials.com/PBRMat... • Want to Support The CG Essentials? •   / thecgessentials   • Add-On Links (Affiliate Links) • Scatter - http://www.thecgessentials.com/scatter • Flip Fluids - http://www.thecgessentials.com/flipfl... • Car and Transportation Rigged Vehicle Library - https://thecgessentials.com/Transport... • City Pack Cars Rigged Car Library - https://thecgessentials.com/CityPackCars • Curve Array Pro - https://thecgessentials.com/CurveArra... • Botaniqu Tree and Grass Library - https://thecgessentials.com/Botaniq • Open Street Map - https://thecgessentials.com/OSM • Curve Basher - https://thecgessentials.com/CurveBasher • Node Preview - https://thecgessentials.com/NodePreview • Tree Vegetation Library Add On - https://thecgessentials.com/vegetation • Decal Machine - https://thecgessentials.com/DecalMachine • Human Generator - https://thecgessentials.com/HumanGene... • Fluent Stressless Modeling Tool - https://thecgessentials.com/Fluent • Fluent Materializer Material Creation Tool - https://thecgessentials.com/FluentMat... • Materialiq - Materials Library - https://thecgessentials.com/Materialiq • Traffiq Vehicle Library - https://thecgessentials.com/Traffiq • Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. • TIMESTAMPS • 0:00 - Introduction • 1:16 - Creating materials in the shader editor • 2:58 - Using the Principled BSDF shader to control the way materials look when rendered • 5:20 - Downloading and using PBR textures • 9:06 - The diffuse map for your material texture • 10:23 - The roughness map for better reflections • 11:50 - Normal maps for bumpiness • 13:40 - Setting up all maps at once with Node Wrangler • 15:39 - Using materials on multiple objects

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