Traversing the Labyrinthian in Quest of the Staff of Magnus Modded Skyrim Livestream
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=-yqxLPHpL-Y
The Staff of Magnus leads to a place called the Labyrinthian which holds the powerful Staff of Magnus, some ghost wizards, and a lot of dwights and an undead dragon skeleton. Good times. • Playing Vanilla Skyrim with the following mods: • Book of Silence • Believable Hair • Apocalypse • High Quality Eyes • No More Blocky Faces • Noble Skyrim Mod • Ordinator • Realistic Water Two • Rustic Clothing • Skylight ENB • Ultimate HD Fire Effects • --- • Come join the channel for daily livestreams of your favorite games. Features a positive community, clean chat, and lots of fun times. Also streaming at Twitch at VegetarianZombee. • --- • About the The Staff of Magnus Quest • http://elderscrolls.wikia.com/wiki/Re...) • Upon arriving at Labyrinthian, there are many staircases leading up. Following the quest marker up the steps leads to a large stone door named the Ceremonial Door. Just before the door is reached, a conversation takes place between the ghosts of six former College mages who undertook an expedition within Labyrinthian. The group is led by Atmah and also includes Savos Aren, Takes-In-Light, Elvali Veren, Girduin, and Hafnar Ice-Fist. • Once the ghosts disappear, the door can be opened. Opening it requires the Torc of Labyrinthian, which was given to the Dragonborn by Mirabelle Ervine following Savos Aren's death. Thus, Labyrinthian is entered. • The foyer inside the entrance contains numerous skeletons. On the right (east) side, on a table, is a randomly generated spell tome. Possible tomes found here include Detect Life, Ironflesh, Telekinesis, Waterbreathing and Equilibrium. Upon approaching this table, the six ghosts will appear again, talking about what they expect to find inside. An iron door on the north end leads further in to the ruin. • A path leads down and curves to the right (east). Just outside a narrow passageway, that leads to a closed iron gate, is a lever that opens them. The gate remains open only for a short time, so sprinting is advisable; Whirlwind Sprint will almost certainly achieve this. Alternatively, however, ranged attacks which can be fired through the bars may be a wise idea. The huge room beyond the bars contains several animated skeletons, including a Skeletal Dragon. All of these can be looted once defeated, although it should be noted that the dragon does not have a soul to absorb. There are also several urns scattered about the edges of the room, containing gold and a few potions. • At the eastern end of the room, steps lead down to a pedestal on which is an etched tablet. Upon approaching the pedestal, the mage ghosts appear again, in which they discuss their encounter with the dragon and other skeletons and the fact that Girduin perished in the battle. • The etched tablet reads: • • Hail All - Brave City Bromjunaar • Forever These Walls Shall Stand • May Enemies See Her Majesty • May all Quake to Behold Her • The path turns right (south) down stairs to double wooden doors that enter the next area. • Labyrinthian Chasm • Against the right (west) wall is a raised area with a bench. To the right of the bench, behind a pillar, is an urn containing minor loot. The main chamber has two sets of downward steps to the south - the left steps come to a dead end with several urns. • Draugr deathlord • Draugr Deathlord inside Labyrinthian. • Down the right-hand stairs is a room that holds a frozen door and two guardians: a Restless Draugr, which is in an alcove in the right (northwest) wall, and a Frost Spirit that emerges from the iced-over door. An ethereal voice speaks to the Dragonborn before they enter the room; this experience depletes all of the Dragonborn's magicka. A door is covered in ice and impassable, so melt the ice using Flames, Fire Breath, or another form of fire magic. After the door opens a frost spirit (which is a ghost) appears and will either attack with Ancient Nord Swords or frost magic. A Flames spell tome is in an alcove in the south wall. • The door just opened reveals a passage down to the west. Starting down the path will trigger another encounter with the ethereal voice that drains magicka. The passage opens up to a pit with a walkway curving down roughly counter-clockwise. At the landing are two draugr wights, a troll, or a frost atronach, depending on the Dragonborn's level. An opening to the south lies behind them. It leads down, turns right (west), and heads down another staircase where a draugr awaits. At the bottom, the path turns left (south). • • About Skyrim • The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.
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