Quantum 3 Complete Beginners Course part 1 Unity Multiplayer











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Complete Quantum 3 (deterministic predict rollback multiplayer engine for Unity) course/tutorial with live coding, examples and Q A. • Part 1: basics • Download, install, folder structure • ECS simulation (Quantum) vs view scripts (Unity) • Entity prototypes • Quantum DSL (components, structs, misc topics) • Systems • Player and input • Testing online (app-id and demo matchmaking menu) • Overview of config settings • Assets (components vs assets, map vs scene) • View framework (custom view scripts) • How to deal with Animations • NEXT STREAM: • Part 2: Advanced topics (link: https://youtube.com/live/5XHnY0vd7f4) • Events vs polling • Comments on Physics settings, components, callbacks • Performance profiling • Prediction Culling • Multithreading • Besides the above, general questions related to Quantum or other Photon Products are welcome. • 00:00 Pre-stream timer • 09:30 Welcome and introduction • 12:20 Table of contents (describing the topics that will be discussed) • 15:40 Creating new Unity project, downloading and installing Quantum SDK • 22:00 Folder structure, simulation vs view (Quantum is the game engine) • 26:10 Gameplay scene (included scripts and tools - view updater, runner, map baker, stats UI and input) • 32:45 Entity Prototypes and EntityView (both scene entities and prefabs/assets) • 42:00 Character Controllers (quick discussion) • 45:40 DSL Components (QTN files, basic Quantum compiler code generation) • 52:10 Systems: logic code in an ECS (also EntityRef, filters) • 59:54 Data-driven System lists (which systems to run in a simulation) • 1:03:40 concepts: Player, Input, and RuntimePlayer loadouts • 1:09:45 OnPlayerAdded signal (callback for when player is added dynamically) • 1:13:23 Dynamic spawning Character (from prototype ref in RuntimePlayer loadout) • 1:24:05 Controlling the character (input DSL keyword) • 1:33:30 Question: Must game logic be writen in Quantum instead of Unity? (yes) • 1:35:15 Input polling from Unity • 1:41:55 Online Multiplayer (matchmaking Menu) • 1:46:55 Question: should I create a large metaverse with Quantum? (no, use Fusion) • 1:48:10 Question: is matchmaking in Quantum different than PUN/Realtime? (no, same) • 1:49:00 Testing a build online (multiplayer = same code as single player) • 1:54:30 Overview of Quantum config settings • 2:07:15 Assets as data containers (BUG: fixed and explained in part 2) • 2:34:05 Custom 3D Model as Character view • 2:40:00 (NEW) View Framework - custom scripts (view animation control) • 3:00:20 Simple Camera Follow

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