Ramlethal Season 4 Combos Guide 🍀 Learn the New Best Character in Strive











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Check Out the New Version 1.40 Ramlethal!!! • Rekka Cancel Guide:    • Ramlethal Rekka Cancel Guide 🍀 (Seaso...   • Ver 1.43 changed some moves, so some of these combos don't work anymore • 🍀 lots of cool ram changes in season 4 that just makes her way more interesting. reworked a lot of my usual combos that might not be optimal for high-level, but are practical and easy to quickly implement and adapt. consider this more of a catch-up on how combos have changed in season 4 if you haven't kept up-to-date, and use this as a starting point for labbing your own preferred combos! • they changed my honest high tier, so now it's the wild west out here 🤠 yeehaw • 0:00 Basic Combos • 0:32 Meter Extensions • 1:17 Aerial Combos • 2:07 Corner Combos • 2:54 Bread Butter • 3:53 PRC Setplay • 5:38 Meterless Coast to Coast • 7:10 Silly Zone • 8:12 ??? • be sure to check out dustloop or leave a comment if you are unsure of how to read the fighting game combo notation • ☘ Basic Combos Button Confirms ☘ • 5P conversion: • 5P ⮞ 6P ⮞ 623P • 2P conversion: • 2P ⮞ 6P ⮞ 623P • close slash conversion (no rekka cancels): • c.S ⮞ 2H ⮞ 236S ⮞ 214K ⮞ 5K ⮞ 6H ⮞ 236H ⮞ 214K • far slash conversion / round start (no rekka cancel) wall break combo: • f.S ⮞ 623P ⮞ 5K ⮞ 236S ⮞ 214K ⮞ 5K ⮞ 6H ⮞ 236H ⮞ 214K • • ☘ Meter Extensions ☘ • standard roman cancel extender • c.S ⮞ 2H ⮞ 236S ⮞ 214K ⮞ 5K ⮞ 214P ⮞ 4P ⮞ 4P ⮞ RRC ⮞ c.S ⮞ 5K ⮞ 6H ⮞ 236H ⮞ 214K • aerial wild assault extend (may be less consistent this patch, get in the lab and see what works for you) • 5K ⮞ 623P ⮞ 2K ⮞ 214P ⮞ 236S ⮞ 5K ⮞ [WA] ⮞ 9j.K ⮞ j.D ⮞ j.214S ⮞ 6H • aerial wild assault extend (included to show erarlumo 🠞 dash cancel 🠞 WA) • 5K ⮞ 623P ⮞ 2K ⮞ 214P ⮞ 236S ⮞ 214K ⮞ 5K ⮞ 214P ⮞ [WA] ⮞ 9j.K ⮞ j.D ⮞ j.214S • • ☘ Aerial / Air to Air Combos ☘ • just chain everything into agresa ordono • j.P ⮞ j.214S • j.K ⮞ j.214S • j.S ⮞ j.214S • you're able to mash j.P to better control how the opponent moves in the air after landing a hit • j.P ⮞ j.P ⮞ j.P ⮞ j.214S • basic air combo with some corner carry • j.K ⮞ j.D ⮞ 66 ⮞ j.K ⮞ j.214S • charged WA 🠞 cat scratch - the trick to this one is inputting a high jump after the charged wild assault • [WA] ⮞ 29j.P ⮞ j.P ⮞ j.P ⮞ j.P ⮞ j.P ⮞ j.P ⮞ j.P ⮞ j.214S • the only dust combo you need • [5D] ⮞ j.HS ⮞ 9j.D ⮞ j.K ⮞ j.D ⮞ j.D • • ☘ Corner Combos ☘ • basic corner combo, no wall break • c.S ⮞ 6H ⮞ 236H ⮞ c.S ⮞ 5K ⮞ 6H ⮞ 214H • basic corner carry / corner combo, with a wall break • c.S ⮞ 2H ⮞ 623P ⮞ 5K ⮞ 6H ⮞ 214H ⮞ 5HS • double sword toss corner combo • c.S ⮞ 2H ⮞ 236S ⮞ 6H ⮞ 236H ⮞ [5D] ⮞ 6H • simple corner combo into calvados • c.S ⮞ 6H ⮞ 623P ⮞ 5K ⮞ 6H ⮞ 623P ⮞ 632146H • • ☘ Important Bread and Butter Combos ☘ • round start wall break, no rekka cancels • f.S ⮞ 623P ⮞ 5K ⮞ 236S ⮞ 214K ⮞ 5K ⮞ 6H ⮞ 236H ( ⮞ taunt) • 5K start bread and butter combo, basically all buttons and starters etc. can lead into something resembling this • 5K ⮞ 623P ⮞ 5K ⮞ 214P ⮞ 236S ⮞ 66 ⮞ 5K ⮞ 66 ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 4P ⮞ 4P • grab roman cancel (RRC-ed wrong hit of grab, but practically no different) • Grab ⮞ RRC ⮞ c.S ⮞ 5K ⮞ 6H ⮞ 236H ⮞ 214K • counter hit heavy slash 🠞 ondo 🠞 standard combo • [CH] 5HS ⮞ 236K ⮞ 5K ⮞ 214P ⮞ 236S ⮞ 66 ⮞ 5K ⮞ 214P ⮞ 236H ⮞ [5D] ⮞ 214K • • ☘ Purple Roman Cancel Setplay ☘ • some of these are mean set-ups that cannot be mashed out of • also kinda cool since sword explosion acts as a free grab rrc • PRC sildo detruo is hard, but can combo into a grab if you are frame tight • and then just some additional notes: • erarlumo-1 dash-fast-PRC grab is a funny jumpscare since it conserves startup momentum • • ☘ Meterless Full Screen Coast to Coast Combos ☘ • getting the second close slash is difficult • c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 236S ⮞ 66 ⮞ 5K ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 214P ⮞ 4P ⮞ 4P ⮞ 214K • three rekkas gives more time to dash in and get c.S • c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 214P ⮞ 236S ⮞ 5K ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 236H ⮞ 214K • an easier, and seemingly better variation --- it is possible to miss the erarlumo after the second 2H if you are too fast • c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 214P ⮞ 236S ⮞ 5K ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 4P ⮞ 4P ⮞ 214K • 2K start (i dropped the 2K into dauro at the beginning but shh, it works it's just tight on timing, trust) • 2K ⮞ 623P ⮞ 2K ⮞ 236S ⮞ 66 ⮞ 5K ⮞ 66 ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 214P ⮞ 4P ⮞ 4P ⮞ 214K • 5K start --- it feels way better and puts the opponent in better spacing if you do 2K ⮞ dauro ⮞ 2K, or alternatively 5K ⮞ dauro ⮞ 5K • 2K ⮞ 623P ⮞ 2K ⮞ 236S ⮞ 66 ⮞ 5K ⮞ 66 ⮞ c.S ⮞ 2H ⮞ 214P ⮞ 214P ⮞ 214P ⮞ 4P ⮞ 4P ⮞ 5HS • • ☘ Silly Zone ☘ • could have also added the funny persistent sword toss interrupting opponents after hitting ram • • ☘ Music Used ☘ • Diva of Despair (Ramlethal Valentine Guilty Gear Xrd Character Theme) • Get Over Nightmares (Ky versus Sin Kiske Theme - Guilty Gear Strive) • Radiant Dawn (Queen Dizzy Guilty Gear Strive Character Theme) • Marionette (Elphelt Valentine Guilty Gear Xrd Character Theme) • • ❀✾ thanks for watching, consider checking out some other stuff i did ❀✾

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