Ray Marching Full C amp GDI











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=1JFtksl0CAM

I've finally implemented Ray Marching in my engine, aiming to create interesting structures to navigate in three-dimensional space. • Unfortunately, even these basic shapes with flat colors are causing the performance to drop to 5 or 6 frames per second. • I'll continue my efforts to optimize it, but I'm starting to doubt if it really has a place in my engine... • For reference, this are two videos that helped me understand the concept. •    • How to Make 3D Fractals   •    • I made this 3D game with ONLY code  

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