Ray Marching Full C amp GDI
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=1JFtksl0CAM
I've finally implemented Ray Marching in my engine, aiming to create interesting structures to navigate in three-dimensional space. • Unfortunately, even these basic shapes with flat colors are causing the performance to drop to 5 or 6 frames per second. • I'll continue my efforts to optimize it, but I'm starting to doubt if it really has a place in my engine... • For reference, this are two videos that helped me understand the concept. • • How to Make 3D Fractals • • I made this 3D game with ONLY code
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