Advanced Glass Shader in Cycles Blender 28 Tutorial











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=1p7l9MNpLdo

https://www.creativeshrimp.com/uber-g... - Nodes and Project Files • Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious, due to the architecture of path-tracing engines. In this Blender tutorial we'll explore some cool workarounds! • WARNING: To be able to follow along the tutorial, a decent video card is required. I have GeForce GTX 1080. • The glass tutorial timeline: • 2:18 - Setting up Blender • 6:05 - Adding HDRi Environment • 8:18 - Refraction Dispersion • 15:53 - Reflection • 18:34 - Subsurface Scattering and Translucency • 21:05 - Absorption (Raylength) • 24:22 - Fake Caustics in Cycles • 30:47 - Volume Shader • 32:49 - Roughness • 37:06 - Speed-up Hack • 39:30 - Final Tweaks • Socials: • Facebook:   / creativeshrimp   • Twitter:   / gleb_alexandrov   • Artstation: https://www.artstation.com/artist/gle... • Instagram:   / gleb.alexandrov   • Google Plus: https://plus.google.com/ • Vimeo: https://vimeo.com/glebalexandrov • Creative Shrimp website: http://www.creativeshrimp.com

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