Maya NURBS Modeling Basics











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=20Mhmf4czYw

These days we are so rooted in the polygon modeling world that we sometimes forget about the NURBS world – which is, by all respects, more elegant because it lets you create mathematically lightweight complex SMOOTH surfaces. The car industry cannot do anything without NURBS, and game designers need NURBS as starting points before converting them to Polygons. • In this tutorial I demonstrate the four fundamental methods for creating smooth surfaces from curves. Revolve, Loft, Extrude and Birail. • • I‘m supportable via   / uhr24   • And for an in-depth NURBS modeling course from beginner to expert, check out udemy or skillshare: • https://www.skillshare.com/classes/NU... • https://www.udemy.com/course/nurbs-mo...

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