RealTime Grass Rendering Part4











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=27bATwiLlV8

Grass implementation done mostly on the geometry shader. This also includes some post-processing effects such as bloom and simple depth of field to handle the blending of distant geometry. • Coded in C++ using DirectX10 • More detail: http://illogictree.com/blog/masters-t...

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