Sonic Adventure 2 Comparison 700 Changes from Dreamcast to Gamecube 20th Anniversary special
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=3NWAbtnfy2Y
From the creator of: • Super Mario 64 Changes from N64 to DS and • Sonic the Hedgehog 8-bit Changes from Master System to Game Gear • The game date technically came out on June 18th - 23rd depending on region and would have been more fitting to make it live then but I'm posting this to public by nearly 2 weeks early because: • 1) June 10th marks my birthday • 2) I was concerned if the covid vaccine would have nasty side effects that could put me out of action sometime in June.... I had my first jab of the Pfizer Vaccine on Friday 28th May. Fortunately I'm still here with a 3.5 hour video showing you in great detail, the key differences when Sonic Adventure 2 came out for Gamecube 6 to 10 months after the original Dreamcast release. • This is a long video so take breaks when you can. • Lastly I edited the scenes where you would normally see a red cross icon as a Health Pack, I changed the colour from red to green because I don't want to redo/repost this entire video if I get into trouble from the Red Cross Organisation. One of them however was edited with Youtube's blur effect as I overlooked a small bit of correction on a 3.5 hour long video. • Here is a link of a story from the developers of prison architect after getting into trouble for using the red cross. • https://www.pcgamer.com/uk/how-the-pr... • Lastly: Timestamps. • 0:00:00 - Intro • 0:00:55 - Graphics and Gameplay Mechanics • 0:18:50 - Level Design Sonic • 0:43:13 - Level Design Tails • 0:51:21 - Level Design Knuckles • 1:01:20 - Level Design Eggman before Cosmic Wall • 1:12:19 - Level Design Eggman's Cosmic Wall • 1:34:24 - Level Design Shadow • 1:49:43 - Level Design Rouge • 1:57:53 - Level Design Cannon's Core • 2:00:15 - Level Design Big the Cat's stage cameos. • 2:12:01 - Dreamcast Browser DLC content on Chao, Skins and Kart Courses • 2:21:46 - Chao World (Music, Maps, Emblems, Chao Types and Mechanics) • 2:45:45 - 2 Player • 3:04:19 - 2 Player Level Design • 3:12:49 - Cutscenes (in timeline order) • 3:34:16 - Outro (Chaolympics race ending) • Music tracks used in the following order: • Intro part = Sega AGES Nintendo Switch opening + menu theme. • Graphics = Sonic Adventure 2 Tutorial • Game Mechanics = Funky Groove Makes U Hot!? (Options) - Sonic Adventure • Level design = Most tracks are from said name when comparing the level but... • Knuckles Level design = Unknown From M.E. (Instrumental) Sonic Adventure 2 • Eggman Cosmic Wall HARD part 1 = Mechanical Resonance (Final Egg) Sonic Adventure 1 • Eggman Cosmic Wall HARD part 2 = Crank the Heat Up!! (Final Egg) Sonic Adventure 1 • Shadow = Throw it all away instrumental, then Final Chase music during Final Chase segment. • Rouge = Fly In The Freedom instrumental • Big the Cat part 1 (HERO Stages) = Lazy Days -Livin' in Paradise instrumental Sonic Adventure 1 • Big the Cat part 2 (DARK + Cannon's Core) = and... Fish Hits! Sonic Adventure 1 • Dreamcast Browser Chao DLC = Image A Hero Phantasy Star Online • Dreamcast Kart DLC = Message from Nightopia Sonic Adventure 1 • Chao World montage 1 = Chao Race theme Sonic Adventure 1 • Chao World montage 2 = Tikal's theme Sonic Adventure 1 • Chao World montage 3 = Theme of Chao Sonic Adventure • 2 Player montage 1 (Modes and quality of life) = Radical Highway ACT 1 Sonic Generations 3DS • 2 Player montage 2 (Action stages) = Are you brave Sonic Gems Collection • 2 Player montage 3 (Shooting stages) = Chaos 6 theme Sonic Adventure 1 • 2 Player montage 4 (Hunting stages) = Sand Road Team Sonic Racing • 2 Player montage 5 (Level design) = Hot Shelter Red Barrage Area Sonic Adventure 1 • Chaolympics outro = Windmill Isle Mario and Sonic at Rio 2016 Olympic Games • Category theme jingle = Stage Clear Sonic Adventure 2 • Cutscene pause/replay jingle = Game over Continue? Sonic Adventure 1 2
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