Remington 870 MCS Black Ops 2 Weapon Guide
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Facebook: / xboxahoy • Twitter: / xboxahoy • This time, we're covering the Remington 870 MCS. • Black Ops 2 marks the Remington's debut in Call of Duty - a pump-action weapon similar in role to the Stakeout in Black Ops. • The Remington 870 MCS - or Modular Combat Shotgun - is an American weapon, with the original 870 design dating to 1951. • It is Remington's flagship shotgun, and holds the record for the best-selling shotgun in history. • The MCS configuration is a more recent introduction, with the first such systems delivered in 2004. • Intended for military use, the MCS has the basic 870 action at its core - but comes with number of configuration options to help fit any role. • With the option of 3 barrel lengths, a pistol grip, fixed or adjustable stock, amongst a whole host of other options - the MCS is a versatile platform, capable of firing a wide variety of 12 gauge cartridges. • In-game, the Remington is a high damage shotgun - easily capable of one-shot kills at a close range. • This damage quickly falls off, however - after just a few metres you'll find opponents need multiple shots to kill, and beyond that your pellets will fail to find their mark altogether. • Shotguns trade long range utility for one-shot power, so you should seek to engage enemies at a close a range as possible. • This one-shot potential is particularly important considering the Remington's very slow rate of fire - the pump-action requires a new round to be manually rechambered for every shot fired, limiting your output to just 80 rounds per minute. • Hipfire spread is moderate - and with greater divergence than in previous titles, resulting in somewhat inconsistent performance from the hip. • Aiming down your sights now confers a significant narrowing of pellet spread: so for consistent kills towards the edge of your effective range, it is definitely best to aim. • Thanks to the slow rate of fire, recoil isn't a factor: your aim will recentre long before the next round is ready to fire. • Aim time is the same as the assault rifles, at 250 milliseconds: and movement speed is the same too, at 95 percent of the maximum base speed. • Magazine capacity is the lowest within the shotgun category, at 8 rounds - although the slow rate of fire will help prolong this. • Extended Clip will take this to 11 rounds instead - although this attachment is less useful for the Remington, as reloads are conducted shell-by-shell. • It takes 0.92 seconds for the first shell to insert, and 0.52 seconds for every subsequent one - this means a complete reload is a lengthy procedure, but quick partial top-ups can be done within a few seconds. • It is a good habit to keep the tube topped up, then - should you run into a larger group of unaware opponents, it is best to have as many rounds at your disposal as possible. • Good map knowledge is essential when using the shotguns - your goal should be to hit your enemy from an unexpected angle: strike from behind and force foes with long-range weapons into uncomfortable closer quarters. • Stick to interior locations, and avoid sprinting through tighter spaces: instead keep your gun ready to preserve your time-to-kill advantage. • When forced to traverse open areas, it's best to take it quickly: sprint via the shortest route to a covered location, to minimise the time you spend exposed. • With crafty routes you can evade your enemy's sights, and leverage the shotgun's fearsome power. • The Remington 870 MCS is a potent shotgun with a significant one-shot kill range. • Only the KSG can reach further, but the Remington has the advantage of firing multiple pellets, reducing the need for precision aiming. • This shot spread is useful in close-quarter situations, allowing snap shots from the hip to instantly kill, and denying the enemy a chance to fire back. • Of course, you can't always guarantee close quarter gunfights - and outside of a short range you will be very vulnerable. • Random shot spread means hipfire can sometimes be inconsistent, too - and the slow rate of fire means that you quickly lose your time-to-kill advantage when your first shot fails to kill. • Still, not even the SMGs can compete with a well-placed hail of buckshot at a close range. • So, if one-shot lethality and fast-paced gameplay is your thing, get close with the Remington... • ...and pump some action into your performance.
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