Extensible Loading Screen Data and Scene Loading Unity Tutorial











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=3uov5Ur9VaA

I really needed a multi-case, reusable loading screen for some upcoming projects, though I did not think I could pull it off myself (Enumerators and Coroutines always confused me). After following a few tutorials myself I had a feeling the solutions I got in the end were very different from what I wanted it to be. • Some time passed and after a little bit of trial and error and getting used to Unity's multi-scene workflow, I came up with this type of loading screen which is not only for transitioning between scenes, but also loading data and everything you'd want it to be! • This video is a little bit on the longer side again and I apologize for that, but I just figured out how it worked and wasn't sure on how to convey this information to others. There might be a shorter or improved version of this, though I'm actually quite happy with the results! • [Chapters] • 00:00 - Introduction and Showcase • 00:55 - Project Setup • 02:22 - Loading Screen UI • 05:02 - Loading Screen Script • 11:28 - Scene Loader Script (Basics) • 15:36 - Loading Screen Tester Script • 19:00 - Loading the Loading Screen • 21:48 - Tasks for the Loading Screen • 25:44 - Scene Loader (Adding Enumerators) • 30:22 - Loading Screen Fading • 36:50 - Fixing Spamming Issues • 38:54 - Updating Loading Progress • 40:06 - Example for loading data

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