OpenGL Course Create 3D and 2D Graphics With C











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=45MIykWJ-C4

Learn how to use OpenGL to create 2D and 3D vector graphics in this course. • Course by Victor Gordan. Check out his channel:    / @victorgordan   • 💻 Code: https://github.com/VictorGordan/openg... • See top comment for more resources. • ⭐️ Contents ⭐️ • Introduction • 0:00:00 Introduction to Course • Install • 0:00:00 Downloads • 0:02:11 Setting Up VS Project • 0:02:50 Generating GLFW • 0:03:29 Build Solution GLFW • 0:04:03 Importing Libraries • 0:04:53 Configuring VS • 0:06:02 Finishing up Testing • Window • 0:06:36 Initializing GLFW • 0:07:03 Configuring GLFW • 0:08:26 Creating Window • 0:09:53 While Loop • 0:11:01 OpenGL Viewport • 0:11:36 Buffer Explanation • 0:12:55 Adding Color • 0:14:03 Comments for Window • Triangle • 0:14:25 Graphics Pipeline • 0:16:56 Shaders Source Code • 0:17:24 Vertices • 0:18:54 Vertex and Fragment Shaders • 0:20:45 Shader Program • 0:21:36 Vertex Buffer Object • 0:24:35 Vertex Array Object • 0:26:57 Cleaning Up • 0:27:34 Rendering Loop • 0:28:38 Comments for Triangle • Index Buffer • 0:29:24 Normal Triangle • 0:29:47 Duplicate Vertices • 0:30:06 Solution • 0:30:26 Index Buffer • 0:30:51 Implementation • 0:32:22 Comments for Index Buffer • Organizing • 0:32:33 Introduction to Organizing • 0:32:43 Shader Text Files • 0:33:21 Shader Class • 0:35:27 VBO Class • 0:36:18 EBO Class • 0:36:35 VAO Class • 0:37:36 Adding Classes to Main.cpp • 0:37:59 Comments for Organizing • Shaders • 0:38:34 Introduction to Shaders • 0:38:44 Shaders Properties • 0:38:57 Vertex Shader • 0:40:01 Fragment Shader • 0:40:17 Adding Colors • 0:41:23 Modifying the VAO class • 0:41:54 Vertex Attribute Pointer Explanation • 0:43:09 linkAttrib Code • 0:43:19 Interpolation • 0:43:50 Uniforms • 0:46:08 Error Checking Shaders • 0:46:29 Comments for Shaders • Textures • 0:46:39 Types of Textures • 0:46:54 stb Library • 0:47:58 Square • 0:48:14 Texture Sizes • 0:48:37 Importing in an Image • 0:49:19 Creating the Texture • 0:49:43 Texture Units • 0:50:19 Interpolation Types • 0:51:11 Texture Mapping • 0:52:27 Assigning the Image to the Texture • 0:53:10 Errors • 0:53:21 Mipmaps • 0:53:50 Texture Coordinates • 0:54:15 Vertex and Fragment Shaders • 0:54:51 Finishing up • 0:55:39 Texture Class • 0:55:56 Comments for Textures • Going 3D • 0:56:01 Introduction to Going 3D • 0:56:11 Correction • 0:56:23 Matrices • 0:56:57 GLM • 0:57:26 Coordinate Types • 0:58:35 Transformation Matrices • 0:59:13 Matrix Initialization • 0:59:41 View Projection Matrices • 1:01:16 Importing Matrices • 1:01:53 Matrices Final Multiplication • 1:02:07 Pyramid • 1:02:41 Rotation Timer • 1:03:11 Depth Buffer • 1:03:36 Comments for Going 3D • Camera • 1:04:11 Header File • 1:05:04 Basic Camera Class Functions • 1:05:54 Main File Changes • 1:06:21 Vertex Shader Changes • 1:06:43 Key Inputs • 1:07:38 Mouse Inputs • 1:09:21 Fixing Camera Jumps • 1:09:49 Comments for Camera • Lighting • 1:10:13 Modify Camera • 1:10:30 Light Cube • 1:10:50 Light Color • 1:12:03 Diffuse Lighting Normals • 1:15:36 Ambient Lighting • 1:16:18 Specular Lighting • 1:17:54 Comments for Lighting • Specular Maps • 1:18:15 Modify Texture Class • 1:18:34 Plane With Texture • 1:19:06 Specular Maps Theory • 1:19:30 Implementing Specular Maps • 1:20:06 Ending for Specular Maps • Types of Light • 1:20:16 Types of Light • 1:20:26 Point Light • 1:20:41 Intensity Attenuation • 1:20:51 Inverse Square Law • 1:21:03 CG Intensity Equation • 1:21:36 Implementation of Attenuation • 1:22:09 Directional Light • 1:22:52 Spotlight • 1:23:08 Light Cones • 1:23:18 Cones Comparison • 1:23:31 Cos vs Angle • 1:23:45 Finishing the Spotlight • 1:24:19 Comments for Types of Light • Mesh Class • 1:24:33 Introduction for Mesh Class • 1:24:46 Mesh Definition • 1:25:01 Mesh Class Header • 1:25:58 Modify the VBO Class • 1:27:06 Modify the EBO Class • 1:27:16 Mesh Constructor • 1:27:41 Rearrange Shader Layouts • 1:28:10 Mesh Draw Function I • 1:28:51 Modify the Texture Class • 1:29:22 Mesh Draw Function II • 1:29:54 Modify the Uniforms • 1:30:20 Main.cpp Changes • 1:31:06 Comments for Mesh Class • Model Loading • 1:31:28 Introduction for Model Loading • 1:31:47 Small Note on 3D Models • 1:32:27 JSON Library • 1:32:41 Model Header • 1:33:03 Model.cpp File • 1:33:13 JSON File Structure • 1:33:30 Getting the Binary Data • 1:34:07 glTF File Structure • 1:36:28 getFloats() and getIndices() • 1:39:09 Grouping Functions • 1:39:19 assembleVertices() • 1:39:50 Modifying the Texture Class • 1:40:22 getTextures() • 1:41:50 loadMesh() • 1:42:23 Matrix Transformations Explanation • 1:42:54 traverseNode() Declaration • 1:43:28 Modifying the Mesh Class • 1:43:41 Modifying the Vertex Shader • 1:44:15 traverseNode() Writing • 1:45:18 Modifying the Main.cpp File • 1:45:28 Examples of Models • 1:46:01 Comments for Model Loading • ❤️ Support for this channel comes from our friends at Scrimba – the coding platform that's reinvented interactive learning: https://scrimba.com/freecodecamp

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