Character Rigging in Blender 04a Creating a Simple FK Spine Rig











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In this walkthrough I guide you through the process of rigging the characters spine the simplest way possible. We set up the control hierarchies, then use mesh objects to create the control shapes. • • Introduction (00:00) • Creating the Control Bones (02:06) • Connecting the Control Bones to the Deform Rig (13:24) • Creating the Control Shapes (18:10)

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