Vulkan API deferred renderer Sponza playground











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=56e7q0tX3jE

Video of my Vulkan API deferred rendering playground using the Sponza scene. The example also implements SSAO and a separate forward pass for transparent objects using the depth values generated during the G-Buffer generation. • Runs on Windows, Linux and Android from the same code base. • Full C++ source available at https://github.com/SaschaWillems/Vulk...

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