Shadow Naoto is a Fair and Balanced Character











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=5Wg-T77Tjzw

Just block the mixup • Just tech the throw* • Quick explanation for those of you that don't play Persona/don't know about Naoto's Fate mechanic. • Naoto's opponent starts with 13 Fates at the beginning of the match, certain moves remove 1 or more Fate on hit. • Any move used in a combo after the first will only remove 1 Fate except for shotgun. Shotgun always removes 6 Fate. • Removes 1: 2C, 6D, 5th Shot, B Shots during Raid, Throw+Followup • Removes 2: 2[C], 6CD, 6B+D • Removes 3: Last shot if only 1 bullet remains in your chamber, 5B+D • Removes 4: Traps • Removes 6: Anti-S SP Pistol β, Anti-S SP Pistol SB • Once your opponent is at 0 Fate they can be instant killed by Hama or Mudo. • Hama/Mudo will not instant kill if combo'd into in the same combo that dropped their Fate to 0. This is why S.Naoto stops her combo and does Hama as oki. • Anti-S SP Pistol SB (The SMG + shotgun super) inflicts Silence and Fear, meaning you can't tech throws or use your Persona, which means no Bursting or using your DP if your character needs their Persona to DP. • She gets a lot of options off of Hama oki. A few examples are empty jump 2A, jump delayed airdash j.A, j.A grab whiff 2A. She can also do empty jump throw into Hama/Mudo. • You can spend 50 meter to Guard Cancel Roll the Hama oki. I'm not sure if she has an answer to this tbh • Music used: • Persona 3 - Shadow • Persona 4 - Secret Base • *throws cannot be teched while you are Feared • #FGC #P4U2 #P4AU

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