Particle System in OpenGL
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=5lRkaM6h-f4
This is the video from the bachelor thesis of Marc Affolter at the Berne University of Applied Sciences in Switzerland. The particle system is GPU-based. I.e., the particles are updated and drawn on the GPU. To remain on GPU, a technology called transform feedback was used. • The particle system was integrated into the SLProject framework (https://github.com/cpvrlab/SLProject).
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