Released Bopeebo Rumble FNF Chart Effects Test
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=5ny-xdQEmK0
Released! Download here: https://gamebanana.com/gamefiles/21331 • Open-sourced! Check it out: https://gist.github.com/4mbr0s3-2/1d8... • Thank you for all the support on this mod!!! 💕 I already extended this song and am planning to finish up the chart, but I'm working on another mod in the meantime. • Here's a hint at the FNF mod I'm working on next: • Hint: Vigenére Cipher, key is in Bopeebo Rumble game files • rtwtv://wilhr.vhx/7wob • Oh yeah, I'm pinning random comments occasionally. • UPDATE 2: This level may or may not be extended and released sooner or later... • UPDATE: This level will be included as an example mod for my Friday Night Funkin' mod template/loader thing. • This level is kind of a test, and I don't think it's ready for a release yet. Plus, I haven't ported Kade Engine 1.3 yet! Maybe I'll release it when I make more levels, make the chart as quality as possible, and/or extend the song... • I wanted to try making a modchart for Friday Night Funkin' with some groovy arrows because I haven't seen really seen any other mod try doing it other than V.S. Zardy, which does a cool 'swaying' motion mid-chart, so I made a little mashup of Rollerdisco Rumble and Bopeebo and took a lot of inspiration from (especially) Rhythm Doctor (which is also where I got the idea to mashup Rollerdisco Rumble from) and NotITG. The result is this: Bopeebo Rumble. • ...I promise I'm still working on Epicosity lol • Original songs: • Rollerdisco Rumble by Vince Kaichan (is licensed under CC BY-NC-SA 3.0) • Of course, the changes made to this song is the mashup with Bopeebo. • / rollerdisco-rumble • Bopeebo by Kawai Sprite • https://open.spotify.com/artist/19nnK... • Oh yeah, those labels at the start of the level are clickable and bring you to the links above. • Play FNF: https://ninja-muffin24.itch.io/funkin • Play Rhythm Doctor: https://rhythmdr.com/ • Play NotITG: https://www.noti.tg/ • ------ Technical stuff below ------ • Instead of directly changing the base game's code, I made a little system where you can override functions that are executed at certain parts of the game. This is probably not the best way to make mods modular, but it works, I guess?? • All mod events were timed with the help of FL Studio and done with a bunch of BRStageEvent instances that call a callback method when a specified time is reached, and the chart itself was made with osu!mania 8K and converted with a program I hastily wrote. • The sustain note wiggle was just done by putting WiggleEffect, which ninja_muffin99 conveniently put in the game, on a camera with the sustain notes. • If you're reading this, have you tried turning on captions?
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