Building an Authentic Forestry Area in Cities Skylines City of Crater Lake













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Building an Authentic Forestry Area in Cities Skylines | City of Crater Lake • In Todays episode we build a large forestry area outside of town. I wanted to go for realism with this build so decided to create multiple areas based of of production timelines for forestry. So we have mature trees, saplings, and cut tree areas as well as processing buildings being spread out more rather than right next to each other. I think it turned out well but what do you think? • • Like, Comment, Share Subscribe : ) • 》CityZilla Patreon《 • What to get involved in my cities? Help me plan them out and shape the direction they go in? • Join my Patreon for exclusive behind-the-scenes content where I share what I am currently working on and ask for community feedback to help shape the city. Come and join us as we build something unique: ) • Patreon Link:  / cityzilla   • 》CityZilla Discord Server《 •   / discord   • 》Donate to Help Keep the Channel Going《 • Donate to help support the deaf and hard of hearing community with Teletext captions: https://www.buymeacoffee.com/CCsbySam... • Donate to the channel to help me to be able to focus more on creating excellent content: https://www.buymeacoffee.com/cityzill... • 》Updated for Airports DLC: Assets Mods《 • https://steamcommunity.com/sharedfile... • 》Playlist《 • Crater Lake:    • Cities Skylines: Crater Lake   • Airports DLC:    • Cities Skylines Airports DLC   • 》Socials《 • Steam: https://steamcommunity.com/id/cityzil... • Reddit:   / cityzilla   • Instagram:   / cityzilla_plays   • 》My Machine《 • Alienware m15 R3 • CPU: Intel i7 10875H • GPU: Nvidia Rtx 2070 • SSD: Samsung 1tb Evo • Ram: 32 GB • Mic: Elgato Wave 3 • Mouse: Logitech G502 • #citiesskylines #letsplay #cityzilla #cityskylines • #realtimeishbuild • Closed Captioning provided

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