B Game Essence 2 Category Compilation 07~15











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=6sbJdEGZA-o

In Category B: Game Essence, I define game essence as risk and reward, and explore how it impacts the push and pull at the heart of games. • [Index] • 0:00 Opening • 0:11 B-07 Falling Sells the Feeling of Flight • 2:41 B-08 Do We Really Need Enemies? • 5:57 B-09 Consider Rewards First • 8:37 B-10 Do Competitive Games Have to Be Complex? • 12:36 B-11 Game Essence in Falling-Block Puzzle Games • 15:21 B-12 Dying Comes as a Relief? • 17:45 B-13 Mountain Climbing Is More Than Just Climbing • 20:21 B-14 Make Retries Quick • 23:13 B-15 Is Your Game Appealing Enough to Start Over? • [Playlist B: Game Essence] •    • [B: Game Essence]  

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