Blazblue CF 2 Naotos Extra Combos amp Punishes











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While just a few combos come from Hazure's Twitter in comparison to Kamikaze (The 1st and 3rd .[both modified]) I still feel he deserves a mention. •   / kamikaze2mb   •   / hazure0106   • These combos are not beginner friendly and most of them are meant to end a round or deal damage before a burst. They are not BnB's (except the 1st and 2nd to a certain extend) • PS: Really sorry for using a weird notation system. Wanted to use arrows and lost some stuff along the way (!, [] and whiffs) • -Combos in Numpad Notation Notes • -Segment 1 • Combo 1: • Did I say that they are not beginner friendly?... • 5AAC3C 214A 6623C-2C 66 2C5D 214A 2366B-236B-236B 66 214D (66)5B2C 28j.C 8j.C 623D-2C • Combo 2: • 5AAC3C 214A 6623C-2C 66 2C14A-2A 665C 236B-236B-236B 6623D-2C • Combo 3: • B+C 665C236B-236B-236B 66 214D 2C5D 2D 214A 66214A-8A 2C 632147896B (66)3C 632146D • Phantom Pain Combos • Combo 4: • 669j.A 623C (RC) (OD) j.[D], 665[D]66 2C 5D 6[D] 2366B-236B-236B 6632146D • Combo 5: • Can be universal but depends to much on timing on 2C 5D to hit. Better use it against character with low air hitboxes (Litchi, Bullet, Tao etc). • 214A-8A 665C23C-2C(Whiff) (66) 2C 5D 2D (OD) (66) 2[D] 5[D]66 6[D] 9j.[D] 632146B, 632146D • Combo 6: • Back to the wall or near the wall. 2366B makes hitting the Rekka after Phantom Pain easier. Divine Reaper should be executed with 66 at the end as well. • 66 214A-8A 2144B-214B-214B66 236D (66) 1C (OD) (66) 2C 5D 2[D] 4[D] 236A 4123644D • Combo 7: • Same comment about 2366B made at Combo 6. • 214A-8A 2366B-236B-236B66 214D 2C 5D 2D 6D [CT] 5D 2D 214A 66 214D 66 2C 412364D • FC Rekka starters • Combo 8: • I find -236C8 214A comfortable, but -236C 2148A can also be applied. Does not work on Naoto Noel. • 236B(Whiff)-236B(FC)-236C8 214A-8A 665C 2C 6D 214A66 214D 2366B-236B-236B66 214D 2C 5D 2D 6D 214A 6623D-2C • Combo 9: • Delay 2D after the first 2C. Augments tech time. • 236B(Whiff)-236B(FC)-236B 5B6B 2C 2D 6[D] 5C 5D 214A 66214D 44 2C36A-8A (66)5C 28j.C 8j.C 623D-2C • Combo 10: • Same comment about 2D in Combo 9. More dependent on timing for 2D 5[D] to connect but provides +49 DMG. • 236B(Whiff)-236B(Whiff)-236B(FC) 5B6B 2C 2D 5[D] 66A 2D 214A 66214D 44 2C36A-8A (66)5C 2C 28j.C 8j.C 623D-2C • Punishes Burst Baits • Combo 11: • Again, 2366B makes j.C and Rekka easier to connect. • 6D 9[4] j.C, 2366B236B-236B 66214D 2C 5D 2D 6D 214A 66214A-8A 665C 623D-2C • Combo 12: • Again, 66 at the end makes Divine Reaper easier to connect. • 5D (OD) (66) 5[D] 2[D]66 214D 4123644D • Combo 13: • Again, 5C 623C-2C(Whiff) is a link better used against Characters with low air hitboxes. • 2C 9[4] j.C, (66)5A2C14A-8A 665C23C-2C(Whiff) 2C 5D 2D 662C36B-236B-236B 6623D-2C • Combo 14: • Delay 2[D] after (RC) for the opponent to be airbourne. • (OD) (66)5C 5[D] 2[D]66 214D (RC) 2[D] 5[D] 6[D] 214A 2366B-236-236B 6623D-2C • Combo 15: • Same comment 2[D] after (RC) in Combo 14 • (OD) (66)5C [5D] 2[D]66214D (RC) 2[D] 5[D]66 2[D] 5[D] 214A 2366B-236B-236B 66214A-8A 421D-2C • Combo 16: • (Delay 2[D] You get the point...) • (OD) (66)5C 5[D] 2[D]66 214D (RC) 2[D] 5[D]66 2[D] 5[D]66 2[D] 5[D] 6[D] (EA) • Combo 17: • Exclusive to some moves like Naoto's DP or Terumi's Counter super. (Forgot to record a Punish combo example after 9[4]) • 6[D] 9[4] 66j.C, (66)2C 6D 214A 2366B(Whiff)-236B-236B 66214D 2C 5D 6D 214A 66214A-8A 5C 2C 28j.C 623D-2C • Divine Reaper Reversal • Combo 18: • Forgot to add 66 at 214D 66 2C in the video :^) • 632146D (RC) 66 214D 662C14A-8A 445C214B-214B-214B66 236D 5B 2C 28j.C 8j.C 421D-2C • Combo 19: • Input 66214D after the end of 214A66 to add the reach necesary. • 632146D (RC) 66 2D 214A66 66214D 665B236B-236B-236B66 214A-8A 5C 2C 28j.C 8j.C 624D-2C • Character Specific Punishes • Combo 20: • 43243D is the way make the enhanced DP come out instantly. Learn it to use it on Wake up Gonzalez style (at least from 1 side). • (OD) 5C 5[D] 2[D]66 214D (RC) 2[D] 5[D]66 6A 2D 6D 214A 66214A-8A 43243D-2C • Combo 21: • 662C14A-8A 2C 5D 6D 214A66 214D 2C 5D 6D 214A 2366B-236B-236B 6623D-2C • Combo 22: • Showcase of Sway-enSmasher. • 63214A66B (RC) 665B 236B-236B-236B 66214D 2C 5D 2D 6D 214A 66214A-8A 665C 623D-2C • BGM • Kuroko no Basket - Aida Riko's Theme • The King of Fighters 2003 - KD (Arranged) • The King of Fighters 2003 - Inside Skinny (Arranged)

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