I spent TWO WEEKS on an ocean tide for my survival game
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=7oXLdt8RWB8
I'm building a 2D bushcraft pixel art survival game, and for the past two weeks I've been trying to write GLSL shaders to create a somewhat realistic looking ocean tide mechanic. • Wave function collapse video: • This is coolest algorithm I've ever u... • The game is being built with Javascript/Typescript and Phaser. Subscribe to follow the journey! • Main channel: / @joshuamorony • 0:00 Wave function collapse • 1:23 Controlling item placement • 1:30 Initial ocean attempt • 2:18 Iterating with shaders • 3:18 A different shader approach • 3:32 Animating waves • 4:46 Controlling player speed • #devlog #indiegamedev #survivalgame
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