I Tried To Simulate 40 000 000 Particles And Then THIS Happened 😂
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=8HOsKeX42A8
I switched to a 60 fps simulation for smoother, more consistent recordings. Now, particles have dynamic coloring based on their speed, adding more visual interest. • Github: • https://github.com/oasdflkjo/engine • Song: • https://pixabay.com/users/leberchmus-... • Tags: • C Programming, GLSL Shaders, Compute Shaders, Particle Simulation, Real-Time Rendering, OpenGL, Graphics Programming, GPU Simulation, Game Physics, Visual Effects Coding, High-Performance Computing, Simulation Engine, 60 FPS Simulation, Real-Time Graphics, Shader Programming
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