Early Polishing Kills Your Game











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=9YSqhfjqfgs

✨ Want to Speed-Up, Learn, and Kick-Ass at Game Development? Go Here: https://fastforwardmygame.carrd.co/ • ☎️ Need Coaching or a Roadmap for your Game? Book a Consultation Call: https://calendly.com/edwardivandev • Timestamps: • 0:00 - Intro • 1:13 - Mistakes of Early Polish • 1:47 - Reiteration Issue • 2:24 - Over-estimation Issue • 2:45 - Lack of Standards • 3:25 - Cut Content • 3:54 - GDD vs Roadmap • 5:50 - Why Ugly? • 7:27 - Foundations First • 8:03 - Looks don't matter • 8:25 - Respect your Deadlines • 9:00 - Polishing is SLOW ASF • 9:51 - Open Door Effect • 11:01 - Leverage Shapes • 11:37 - Ugly Games Win • 12:19 - Faster Playtesting • 13:09 - Prefabs/Scabalable Content • 14:30 - Incineroar/Tolerance • 15:20 - Delegate Opportunities • 15:54 - MY GAME IS ART THO • 16:32 - Cannonhead Example • 18:06 - Exception: Character Design • 18:56 - Other Examples • 20:12 - Recap • How to roadmap: •    • Baby Steps Speed-Up Game Development   • Character Design Interest Techniques: •    • Design Your Game to Pop-Off   Go Crazy   • CannonHead: • https://store.steampowered.com/app/33... • Assets used: • https://assetstore.unity.com/packages... • - - • Hi! I'm Edward Labarca. • I'm here to share Time Management Habits, Tools, and Tips to let Game Developers reach their maximum potential. • Here's a bit about me: Creating video games has always been my dream, and now, I'm here to teach others how to turn their game development dreams into reality. Here’s a glimpse into my journey: • • Published Two Games: DodgeKing DodgeKing Deluxe On Steam • • Worked at a Double-AA Studio: Gladius Studios • • Recreated Classic Games: LBP's Kirby, Mega Man, Pokémon • • Sponsored for GDC '23 '25: Latam-2023 PRGDA Sponsorship • • Collaborated and Play-tested: Titles like LunarLux and The Bunny Graveyard • • Upcoming Releases: Mechamancer/Meta-Meta • • Active in the Community: Puerto Rico Game Developer's Association (PRGDA) • • Professional Software Engineer - And I started coding just two years ago (2022)! • It wasn’t always like this—pursuing video game development tends to be a common goal for many creatives. It’s the perfect outlet for blending art, logic challenges, and business development. Yet, it’s always been a daunting path, and for a long time, I strayed away from it. The fear of becoming a developer overwhelmed me, leading me to play it safe in life. I firmly believe I invested a lot in my engineering career, avoiding my true passion. Here are some highlights from that journey: • 2016: Top 4 Future Boeing Engineers at a National-level Engineer Conference; Created a Google-sponsored computer science community for students • 2017: Contracted by NASA to record a HASP for the American Solar Eclipse; Began research in soft robotics • 2018: Developed Puerto Rico’s first microsatellite (PR-CuNaR-2); Won the National Extreme Engineering Competition • 2019: Hired as a Procurement Nuclear Engineer • 2020: Desperately wanted a change since I did not like the job at all. • Despite all my investments in mechanical engineering, I abandoned it all in pursuit of developing video games. I quickly realized that my dream wasn’t as optimistic as I had imagined. In 2021, I quit my engineering job and lived off my savings while supporting my family. As an unemployed developer with bills to pay, I dreamed of my game being my salvation but underestimated what it takes to be successful in this industry. • You need patience, skill, time, a deep understanding of game design, the ability to avoid common pitfalls, learn to delegate, create time for your project, balance a healthy lifestyle, stay focused, seize opportunities, and say NO to temptations. You need to become a better version of yourself to thrive in this world. • Because of my pivot, I’ve learned invaluable lessons. My favorite lesson? Making great games goes beyond the scope of actual Game Development; it isn’t as superficial as it might seem. That’s why I create content to help you become the best developer you can be while avoiding the massive life-changing mistakes I’ve made. • Today, I'm dedicated to accelerating your game development projects by focusing on essential design principles, providing educational and technical tools, and empowering you to elevate your games to new heights. We'll take the right steps together to make this journey efficiently enjoyable. • I know the Game Industry can seem saturated and challenging, but I've seen countless warriors overcome these obstacles. Whether you're learning technical skills, making lifestyle changes to accelerate your project, or just need guidance, I'm here to help you succeed. • Remember, everyone has the potential to create something special. You are capable of making someone's favorite game, experience, or lesson. • To all the knights out there, challenges exist to prove your strength. • Get Up or Get Good - Both outcomes are amazing. Don't give up! • Never give up and keep going! I believe in you. • Best Regards, • Edward Labarca

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