Warframe Dante build quotDismantlequot











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Hello everyone, • Here's my take on a late game Dante build. Dante really feels like a low investment type of Frame that can handle most missions with relative ease. I haven't messed around too much with his 1, Noctua, but don't find it to be useful for the type of playstyle I demonstrate in the vid. Nourish is great for infinite Energy with him in conjunction with Energy Nexus, Zenurik and just regular orb pick ups (I have Energizing Shot on my Onos as well and never feel the need to use it). • Most already know how he functions, but just in case: • His 4 (Final Verse), is often considered his main focus. It requires either his 2 (Light Verse - Grants Overguard/Health Bonus) or his 3 (Dark Verse - Inflicts Slash Damage/procs on targets) to be used twice in order to activate one of 4 effects based on the order you use his Light/Dark Verses. The combos are as follows: • 2/2/4 = Triumph - Overguard/Health Buff. Kills (Assist) cause Overguard Regen • 2/3/4 = Wordwarden - Summons a copy of Noctua to attack in Tandem when you use Nocuta that dupes the mod config. • 3/3/4 = Tragedy - Inflicts damage and makes all DoTs apply their full effect instantly. • 3/2/4 = Pageflight - Summons 3 Paragrimms that fly around inflicting damage and Status Vulnerability on targets, making them easier to stack. • This build mostly focuses on using Tragedy and Triumph for Offense and Defense respectively, while casual assistance from Pageflight is a nice bonus and Wordwarden is unused. Due to the nature of needing to cast two Verses before you can use Final Verse, and the nature of Tragedy doing more damage the more DoT's a target has, I focused on high Cast Speed with Natural Talent and Tau Amber Shards. This allows me to rapidly Slash targets to be nuked by Final Verse. • I like using an aerial build for Dante since it allows him to easily survey the battle field and mark multiple enemies, which is why I use Aero Vantage and a MOA with Tractor Beam, which allow you to float in the air. The Telos Boltace also aids in that regard with its passive effect. It is also useful for Grouping enemies for easier Slashing/Nuking. The mobility you get from it is also nice for quickly moving around maps, as is having Dispatch Overdrive equipped for extra Sprint Speed on Heavy Attack/Slam (Slams are quicker with high Attack Speed and the increased Range allows for easily triggering it and additional CC through Lift, which you can then Roll Cancel into a Slide Attack to Group enemies with the Stormpath effect. • Because I do not use the Telos for attack, merely utility, I don't use any offensive mods. The same is true for the Tenet Ferrox (It's the same build you've seen me use a bunch of times in other vids) but I only use it here for the lockdown it provides through the tether. • That's the basic gist of things and how I've been using him in SP offensively (mostly Mot for now but waiting on getting him for SP Circuit). • If you have any questions or comments, please feel free to leave them below. • The music is Why Don't We Fall In Love (Instrumental) by Amerie. • Timestamps • 0:00 Dante Build • 0:18 Telos Boltace Build • 0:26 MOA Build • 0:31 Helstrum Build • 0:44 1st run (Basic Demo) • 1:22 2nd run (Aerial Demo w/Grouping) • 1:37 3rd run (Aerial Demo w/o Grouping) • 1:51 4th run (Dispatch Overdrive) • 2:12 5th run (Tethering/Grouping)

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