Houdini to Substance Painter Workflow for Heightfield Terrains with EDITS
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=AYI_A3Orwdo
SCROLL DOWN FOR BOOKMARKS: • Download HIP Example HDA (exclusive for Bubblepins Members-Only): • https://bubblepins.com/membership/hou... • The file is password protected, please refer to the community tab for the password: • • Post • Join Bubblepins Membership: • / @bubblepins • ******************************** • Bookmarks Timestamps: • ******************************** • 0:00 Begin • 2:45 Start Building Scene • 5:16 Volume Primitives, using Labs Terrain Mesh ROP to convert into Geometry • 6:07 UDIM's • 6:20 Heightfield Convert • 7:00 UV Squares UDIM • 8:10 Setting up Labs Terrain Mesh ROP node • 8:24 UDIM: Reorder UV Squares for Substance Painter • 9:15 Custom HDA (fixes UDIM Reorder issue for Substance Painter) • 10:20 Back to Custom HDA (in-depth overview) • 12:42 Export Heightfield from Houdini Import it into Substance Painter • 13:45 Substance Painter New UDIM Workflow • 15:35 Substance Painter: Texture Sets (one for each UDIM tile) • 15:53 UDIM Tiles Labeling in Houdini for Painter (using UV Layout node) • 17:05 Generate Mask Images from Houdini (using Heightfield Output node) • 21:44 Use the Mask Images in Substance Painter to Procedurally assign Materials • 25:35 Increase Quality of Mask Images Resolution of Heightfield Terrain (increase voxel count) • I wanted to include a rendered image of the higher voxel Heightfield Terrain generated and how it would look in Substance Painter with the higher voxel count, but my Houdini crashing and it was taking too much time. Sorry so I gave up in the end on that. • 31:53 Question from Live Chat: With a lot of Height Deformation, would the UV's get stretched? (getting into Adaptive Density) • 36:40 Question from Live Chat: Will the UV Islands be cut into Smaller Islands? (getting into how Labs Terrain Mesh ROP node re-topologize terrain accordingly to its respective UDIM tile square) • 39:42 Recreate Error in Substance Painter to Demonstrate Bad UDIM Tiles • 43:30 Small Talk about Future Plans • 49:33 Question from Live Chat: What if remove the last two UV nodes in the HDA? (uv layout node uv transform node) • 50:04 Question from Live Chat: Do I post updates on Twitter / IG? What's my handle? (I usually post on twitter, I pasted my social media into Live Chat, but it's on the bottom of this Description as well) • Twitter: • / bubblepins • Instagram: • / bubble_pins • Houdini to Substance Painter Workflow for Heightfield Terrains! • Here I demonstrate how to export a simple heightfield from Houdini and import it into Substance Painter. We generate mask images using all the fancy Heightfield information we get from the erosion node like the Cliffs, water, debri, and so on. Then we use these mask images and plug them into the Substance Painter to setup materials for shading. • • • • • • #houdini • #sidefx • #substancepainter
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