Blender Tutorial Procedural city with BlenderGIS and Sorcar PART4











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=AgUHGduZKz4

Hi, in the fourth part i show you how to add details to the foreground and fix some issues, once you have chosen where to position your camera • If you watched the second part of the series, you can skip to 03:00 . The part before is the same as for the window-mask creation • 00:00 Start • 03:00 using knife-pfoject to create geometry • 05:40 using UV Toolkit 2.0 to fix difficult texture mapping • 07:00 using modifiers to create easily adjustable walls • 07:45 adding loops, so you can bend the walls for curved building fronts • 08:15 add window reflections • 08:50 adding details to the foreground • 13:26 fixing instancer problems • 15:15 clone paint-fix the satelite image • 20:25 fixing uv placement issues of the city-shader • 22:20 adding stuff to the rooftops • • LilySurfaceScraper: • https://github.com/eliemichel/LilySur... • machine tools: • https://github.com/machin3io/MACHIN3t... • shipping with blender: • Interface: 3d Viewport Pie Menues • UV Toolkit 2.0(paid) • https://gumroad.com/l/tslqD

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