Meet Wearable Art artist David Walker
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=BGevt4COm8E
Designing Gaming Wearables: From Participatory Design to Concept Creation • Sangwon Jung, Ruowei Xiao, Oğuz ‘Oz’ Buruk, Juho Hamari • TEI '21: ACM International Conference on Tangible, Embedded and Embodied Interaction • Session: Pictorials • Abstract • In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase. • DOI:: https://doi.org/10.1145/3430524.3446067 • WEB:: https://tei.acm.org/2021/ • Virtual Presentations for the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI 2021). February 14-19, 2021
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