Granblue Fantasy Lucilius Hard Solo Water Magna Glorybringer グラブル ルシHLソロ 水マグナグローリー











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Schrodingers to pad the grid blade count are just excellent. It was tough to even find a third for the grid prior to their release. • This was done before I finished a fourth Schrodinger, but I'm not sure it'd have been needed anyway. Fateless ougi isn't as important as it could be since dispel isn't needed with Vajra on body route, but its resonance skill being a heal in a setup that's in short supply of it is very nice to have. • MC's autos do adequate damage, but Fateless's defend skill costing 4 energy per turn without the room to slot Colmilios to turn it off makes it hard to take advantage of Glorybringer echoes on it. Nonetheless, damage really wasn't an issue here; MC may not have peaked the highest but the echoes for the rest of the party cover that enough to be on the faster end of kills. • Without more explicit defense on MC, the early going did hurt a bit. It was helpful, though, that MC had extra mitigation between Anthuria dodge and Fateless defend. • Having Shalem in prior to 25% is actually really nice. Not sure how to engineer that consistently, though; having Socie take damage from PL is a step but not a guaranteed setup for it. • water ship 8%/water reactor 10% • 0:00 100% • 4:40 75% • 7:53 50% • 12:00 25% (no refresh)

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