How to make a 2D Game in Unreal Engine 5 Beginner Tutorial













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http://youtube.com/watch?v=CCO0-64cfe4



🎮Making a game? Check our store: https://www.unfgames.com/ • Want to learn Blueprints from scratch? Watch this:    • Unreal Engine 5 Beginner Blueprints T...   • Create a FPS in UE5 with Blueprints:    • Creating your First Person Shooter Ga...   • Get the project files here: http://tinyurl.com/rtstutorial • How to create an RTS Game in Unreal Engine 5? In this UE5 Beginner Tutorial you will learn how to create a RTS game from scratch using Blueprints. • Questions? Let us know in the comments! • ------------------------------------------------------------------------------------------------------------- • 🎓Learning Unreal Engine? Start here with complete tutorials:    • Unreal Engine 5 Complete Tutorials   • 🎭Are you creating a game in Unreal Engine? Join our community!   / discord   • ------------------------------------------------------------------------------------------------------------- • Connect with us here: • 👦🏽Ram: https://bio.site/ramanand • 🤓Mao: https://bio.site/megamaomao • 👶🏼Guille: https://www.artstation.com/zorae • ------------------------------------------------------------------------------------------------------------- • Get in contact with us here! • https://www.unfgames.com/ •   / unfgames   •   / unfgames   •   / unfgames   •   / unfgames   • -------------------------------------------------------------------- • Timestamps: • 00:00:00 Support us :D • 00:00:06 Introduction • 00:01:29 Create the project and import the assets • 00:05:23 Quick scene with the landscape tool • 00:11:13 Add the assets to the map • 00:16:32 Fix the materials • 00:19:58 Add a landscape material and paint the zones • 00:28:09 Import the needed assets from Megascans • 00:39:24 Add the normal textures to the landscape material • 00:44:43 Break • 00:45:32 Framework classes and set up • 00:52:18 Player camera • 01:01:53 Input for the camera movement with keyboard • 01:13:27 Camera movement with mouse Input • 01:28:06 Polishing camera movement • 01:35:07 Creating the base building and town hall • 01:42:38 Clicking the buildings • 01:48:22 Selection indicator • 01:55:57 Make the selection indicator work • 02:01:57 Adding the deselection • 02:11:01 Polishing deselection and add interface communication • 02:16:17 Fixing the dwarf materials • 02:22:28 Adding a worker unit • 02:28:11 Take a break and review what we have done • 02:29:41 Add selection decal to our unit • 02:34:15 Select the Unit • 02:41:11 Use the blueprint component to activate the selection decal • 02:43:30 Inputs and logic to send movement to the units • 02:51:55 Make the unit move • 02:59:33 Click location indicator • 03:04:05 Add gold resource • 03:11:48 Define when you are clicking the floor • 03:21:15 Define interface action when you are clicking gold • 03:28:32 Implement the gather resource function • 03:33:00 Add animations to moving and mining • 03:39:08 Mining interaction between the worker and the resource • 03:43:59 Storing the amount of resource in the worker • 03:50:50 Adding states to our unit • 03:58:47 Implementing a better way of handling our animations • 04:05:25 Using the game mode to store important information about the game • 04:12:31 Going to the town hall after mining a resource • 04:18:48 Getting the gold • 04:27:29 Repeating the behavior • 04:40:41 Break • 04:42:09 Show money in the HUD • 04:49:31 Update de HUD values • 04:54:41 Polishing gathering gold mechanic • 05:04:09 Interact with building • 05:13:11 Finish the gathering gold mechanic • 05:26:07 Show that the mine is exhausted • 05:31:05 Resource gathered effect • 05:39:39 Fix more buildings assets • 05:46:50 Build a little town • 05:57:16 Break • 05:58:33 Selection collision actor • 06:03:49 Change marquee dimension • 06:09:17 Resize the Box Collision • 06:16:21 Select the workers • 06:24:28 Fix selection bug • 06:25:40 Deselect units • 06:31:46 Deselect units when the marquee is active • 06:33:00 Remove marquee • 06:34:37 Selecting and deselecting • 06:43:36 Selection marquee in the HUD • 06:51:18 Resize the HUD marquee • 06:58:06 Marquee position • 07:04:34 Marquee size • 07:08:54 Health bars • 07:15:24 Connect the health bar to the health • 07:22:01 Update the health when damaged • 07:31:13 Health bars for buildings • 07:41:46 Enemies AI Controller • 07:53:30 Sending orders to the enemy • 07:56:05 Sending the Attack order • 08:02:06 Attack order • 08:15:24 Player workers can also attack • 08:27:23 Finish the attack • 08:36:40 Break • 08:37:58 Lose the game • 08:44:01 Lose game event • 08:49:29 Show Lose screen • 08:55:59 Implement Lose Screen • 08:58:50 Fix broken references • 09:04:19 Enemy spawner • 09:13:35 Spawning waves • 09:22:55 Collisions and obstacles • 09:31:58 Disappearing assets • 09:42:44 Landscape warnings • 09:44:23 Selection component • 09:58:34 Scale the indicator • 10:05:28 Reuse the component • 10:15:22 Learning to debug • 10:21:05 Learning to use breakpoints • 10:28:06 Fix selection marquee errors • 10:34:51 Fix navigation issues • 10:55:43 Remove end game errors • 11:07:19 Remove health bars • 11:12:21 Conclusions

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