I designed a Halo EXTRACTION game
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=CYy78xaY91g
Have you seen the news? There’s a new Halo studio working on multiple projects, and I’ve got a hunch one of them could be an extraction game. With the rising popularity of the genre, it’s only natural. But what would that look like in the Halo universe? • In this video, I’ll walk you through how I’d design a Halo extraction game—from the high-level concepts to nitty-gritty mechanics like combat, death systems, and meta-progression. This design approach draws on lessons I’ve learned working on games like Dawn of War, Diablo, and World of Warcraft. Join me as we explore how to create a mode that honors the Halo legacy while embracing the core elements of extraction gameplay. • From rewarding player investment to designing a game accessible to the Halo audience, I’ll break down everything you need to know about building a Halo extraction mode. And of course, I’d love to hear your thoughts in the comments. How would you design a Halo extraction game? • Join the team - / andrewchambersdesign • Buy me a coffee https://ko-fi.com/andrewchambersdesign • Contact me at [email protected] • Links to stuff and stuff: • Camera - https://amzn.to/4jguH0X (Amazon, Earns Commissions) • Microphone - https://amzn.to/40hdywm (Amazon, Earns Commissions) • Headset - https://amzn.to/3Pm5Gne (Amazon, Earns Commissions) • Audio Gear - https://amzn.to/3PolBRK (Amazon, Earns Commissions)
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