Intro to Rigging in C4D Part 4 Character RiggingThe Character Object











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Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object • Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter Instagram: @JoeHermanArtist • Episode 4: Character Rigging and The Character Object • Basic rigging of IK legs and feet • Creating a walk cycle • The Character Object • Building the rig • Binding and Adjusting the rig • Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f... • Ask a question: [email protected] • Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. • This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation. • Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time. • 00:00:00 Welcome • 00:01:05 Course Overview • 00:02:47 Part 4 • 00:05:26 Housekeeping • 00:06:32 Featured Clip • 00:09:30 Leg and feet [IK] • 00:12:08 __ Joint-chain • 00:14:32 __ IK setup • 00:14:04 __ Controller • 00:20:40 __ IK Leg • 00:21:31 __ Foot Constrain • 00:24:17 __ Mirror, Naming • 00:25:49 __ Pelvis, Main CTRL • 00:29:17 __ Bind, Weight • 00:37:30 __ Freeze Transformation • 00:39:21 Q Logic of Weight • 00:43:04 Q Storing in Asset Browser • 00:43:20 Q Reset Pose [Reset Bind-Pose] • 00:43:44 Q Weighting Percentage • 00:44:34 Q Align Joint • 00:45:54 Creating Walk Cycle • 00:47:13 __ Pole as child • 00:48:18 __ C-Motion [cont] • 00:50:58 __ Lift.P.Y, Reference • 00:53:24 __ Pitch.R.X, Reference • 01:00:40 __ Pelvis Twist and Roll • 01:05:21 __ Walk along Spline • 01:06:09 __ Walk on a surface • 01:09:06 Q Change Walking Speed • 01:11:58 Q Bake C Motion, Steps • 01:15:44 Q Action, Reference • 01:17:26 Q Bake motion to Unreal • 01:20:16 Character Object • 01:25:21 __ Character setup • 01:33:09 __ Adjust • 02:03:20 __ Recap; Rig exploration • 02:05:28 __ Binding • 02:08:03 Q Hand mixing FK IK • 02:11:09 Next part (5) • 02:15:06 Thank you!

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