Unity Async Loading
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=CuUJSHtfioo
Unity is a multipurpose game engine that supports 2D and 3D graphics, drag-and-drop functionality and scripting using C#. The other programming language which was supported is Boo, which was deprecated with the release of Unity and JavaScript. Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports. • To avoid pauses or performance hiccups while loading, you should use the asynchronous version of Load Scene command which is: LoadSceneAsync. • When using SceneManager.LoadScene the loading does not happen immediately, it completes in the next frame. This semi-asynchronous behaviour can cause frame stuttering and can be confusing because load does not complete immediately. To overcome this problem Load Async is used. • #unitytutorial #unityasyncloading #howtocode #learntocode #gameappstudio
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