GaTu ID AK47 Part 5 Programing











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Watch Course @ http://www.gametutor.com/live/tutoria... • Intermediate, 5 Lessons • Part 5 of the weapon Asset Pipeline, takes us through the process of adding more interactivity to our AK-47 model. Throughout this course we will look at ways in which we can produce high velocity bullet collision detection, and produce a particle hit effect, when our bullet hits something. This course also covers some more intermediate programming by covering how to utilize object pooling to optimize the instantiation of bullet hit particles. By the end of this course our weapon asset will being to come to life, and give us a fully interactive scene and assets you can use in other game projects.

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