Hand Test













YOUR LINK HERE:


http://youtube.com/watch?v=DYJRVUDuZvo



Work in progress test, created with Lightwave and Sculptris. Missing are various muscles, tendons and finer subcutaneous deformations; dynamic wrinkles; squash/stretch (esp. fist fingers); modeling/surfacing refinements and general anatomical correctness. The animation is designed to test rig fluidity and range of motion, not realism. I shall address these things if I can think of a way to justify making a properly photoreal hand... • UPDATE: These things have now been addressed:    • Hand Test II (4K, 60fps)   • https://gumroad.com/cjones •   / cjones3d   • https://blenderartists.org/t/human-pr... • https://www.chrisj.com.au/ • Thanks everyone for the comments!

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