Anachronox Review Ion Storms Forgotten RPG











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I review a unique RPG ..maybe JRPGish I think? ...game that went under the radar when it released ..Anachronox! • Buy it here - https://www.gog.com/game/anachronox • From Wiki- nachronox is a third-person role-playing video game created by Tom Hall and Ion Storm. It was released on June 27th, 2001 for Windows. • The game was built using a heavily modified version of the Quake II engine, rewritten primarily to allow a wider color palette, emotive animations and facial expressions, and better lighting, particle, and camera effects. • The game is centered on Sylvester Sly Boots Bucelli, a down-and-out private investigator who looks for work in the slums of Anachronox, a once-abandoned planet near the galaxy's jumpgate hub. He travels to other planets, amasses an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The games story is a mix of cyberpunk, film noir, and unconventional humor styles. It features a theme of working through the troubles of one's past, and ends on a major cliffhanger. • Anachronox is a turn-based role-playing game similar in nature to many JRPGs, such as the Final Fantasy series. The player controls a party of up to three characters as they explore the futuristic city, and eventually, other planets. Players can switch between party members, talk to various NPCs, and obtain items and equipment. Most interactions are controlled with the LifeCursor, which lets the player click on a person or item. Each playable character possesses a unique skill, such as lockpicking, which can be used to solve puzzles. Certain field maps also feature simple two-dimensional minigames, including the original games Ox and Bugaboo. Boots also has access to a camera, which can be used to take screenshots for their own enjoyment or as part of a mission. • Combat • Enemy encounters trigger a combat mode, but are openly visible on field maps or lie in wait to ambush the party and thus are not random. Each character has a meter that gradually fills with time. Once full, characters can physically attack enemies, use magic and items, move around, or use a nearby object to attack (if present). Received attacks cause a characters hit points to be reduced, which can be restored through healing items or magic. Use of MysTech and equippable cells require Neutron-Radiated Glodents (NRG), a second energy bar. NRG is replenished through certain items. Use of BattleSkills require Bouge, another bar that automatically fills over time. These specific abilities are acquired over the course of the game. When a character loses all hit points, they faint, and the game ends once all have succumbed. Winning battles earns experience points and raises characters' levels, granting them improved statistics. Unlike many other RPGs, Anachronox displays a character's attributes with qualitative descriptors (such as Poor and Excellent ) instead of integers. • MysTech • The Mysterium Tech system allows players to use in-game objects collectively known as MysTech, and create new MysTech by using a configuration screen accessed through Elementor Host items. MysTech cannot be used until a certain point in the game. Eight basic colors of MysTech exist, representing different elements. Players can use MysTech to inflict damage upon enemies, plague them with certain status effects, or heal party members. MysTech slabs and Elementor Hosts can be found as treasure in the game world or bought from shops. To create MysTech, players place colored bugs (found on small hills in several game locations) in empty slots on an Elementor Host. The color of bug placed in the function slot determines the color of MysTech, while other slots modify the power and/or range of the spell. Players can add special bugs known as Cobalt Crawlers to make a spell target all enemies instead of one; a Host filled with eight Crawlers unlocks a secret spell. The effect of bugs can be amplified by feeding them petals from Lifeflowers, which can be found scattered throughout the game world. Special types of Hosts with two or three different functions allow players to pick which MysTech function to use in battle.

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