Uploading Unreal Engine 4 UE4 Built from Source to a Perforce Server
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=FfVFM9GVjDI
For people who have no idea what they are doing. • Blog post: http://allarsblog.com/2014/09/27/Setu... • If you know what you are doing, basically, all .dlls and .exes should be writable, .pdbs aren't needed as they take up massive amounts of space, and DerivedDataCache/Saved/Intermediate/Project files are not needed as they will always be regenerated.
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