Viel Licht viel Scha Moment mal Dying Light 2 im Test
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=GAtTVBosETY
Buy games with great discounts at Instant-Gaming: https://www.instant-gaming.com/?igr=a... • PS5: • Resolution Mode: 1800p at 30fps • Performance Mode: 1080p at 60fps • Quality Mode: 1080p at 30fps with Ray-Tracing • 27,84Gb • Series X: • Resolution Mode: 1944p at 30fps • Performance Mode: 1080p at 60fps? • Quality Mode: 1080p at 30fps with Ray-Tracing • 36,70Gb • Series S: • 1080p at 30fps • 36,70Gb • The PC version runs with all settings in ultra with DLSS in quality mode for graphical comparison. To measure the framerate, I have used an RTX 3080 and an RTX 3050. • PS5 suffers from a bug that causes black flickering. Something unusual that should not have been overlooked. • Quality mode for PS5 and Series X adds ray-tracing for shadows. • All console versions use SSR reflections. PC is the only platform with Ray-tracing on reflections. • On Xbox Series we can import the saved game from Xbox One. On PS5 we can't do it with PS4. • For loading times on PC, an m.2 nvme ssd has been used. • Console framerate is stable in all modes. In any case, the quality and performance modes have too low resolutions on PS5 and Series X. • Quality and resolution modes add input lag on PS5 and Series X, which makes Performance mode the most recommended. • The FOV is only modifiable on PC. • Personally, I find the implementation of motion blur in this game terrible. Techland should give you the option to disable it. • I think a better optimization job could have been done. This game has not gone through an easy development and unfortunately it shows in the final presentation. • Soon you will have an in-depth comparison focused on PC and its configurations.
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