MSFS2020 Custom Jetway Tutorial by Richer Simulations











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=GJtb--1hses

0:00 - Intro • 1:23 - Merging Our Max File with Asobo's Jetway Sample • 2:28 - Deleting Asobo's Jetway Pieces • 2:51 - Changing the Reference Points to Match Our Dimensions • 7:00 - Setting Up the Hierarchy (Parent-Child Relationships) • 8:07 - Scaling Asobo's Hood to Match Our Jetway • 10:28 - Confirming Animations and Rotation Points • 12:07 - Checking Babylon Animation Groups • 12:25 - Exporting a GLTF • 12:56 - Creating the SimObject Directory and Files • 16:53 - Creating and Building the SimObject in the Sim. • 18:40 - Why I Keep my Jetway in a Separate Package as my Airport. • 20:00 - Adding the Jetway SimObject to your Airport. • ------------------------------------------------------------------------------------------------------------- • FSDeveloper Custom Jetway Discussion • https://fsdeveloper.com/forum/threads... • MSFS Jetway UseTemplates XML code: • https://mega.nz/file/7CBRRSoT#kQySaqO... • It's been many years since I've modelled and textured my custom jetway so I can't find the tutorials I used as reference, but the general idea is to model all the moving parts as separate objects (which use a single texture sheet) and import them into 3DS Max. My general work flow was: Sketchup Components into Blender. Bake a texture sheet. Export as OBJs. Import into 3DS Max. Change Asobos FlightSim materials to reference my texture sheet and/or convert texture sheets into FlightSim Materials. If I come across the tutorials again I will add the links, but for now just Google SODE Jetway Tutorial FSDeveloper .

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