Congos Caper SNES Playthrough











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A playthrough of Data East's 1993 platformer for the Super Nintendo, Congo's Caper. • Congo's Caper, or Tatakae Genshijin 2: Ruukiino Bouken (戦え原始人2 ルーキーの冒険, lit. Fighting Caveman 2: Rookie's Adventure ), is the SNES-exclusive sequel to Joe Mac: Caveman Ninja (   • Joe   Mac (SNES) Playthrough - Ninten...   ), which was known in Japan as Joe Mac: Tatakae Genshijin (ジョー マック 戦え原始人, Joe Mac: Fighting Cavemen ). The localized title obfuscates the connection between the two, and this change is presumably the cause behind the third game in the series being renamed to Joe Mac 2: Lost in the Tropics when it made its way west (   • Joe   Mac 2: Lost in the Tropics (SNE...   ). • In Congo's Caper, you play as Joe Mac's ancestor Congo (originally Rookie ), a boy with a monkey tail who is on a mission to save his girlfriend Congette (originally Aiai, like the girl in Super Monkey Ball) from the stomach of Gao, the Tyrannosaurus Rex that she was fed to after being kidnapped. • On paper, the game sounds like everything you'd expect from a sequel to Joe Mac: it's a light-hearted, tropical-themed platformer that features a club-toting caveman who enters a dinosaur in order to throw down against a demon-like archvillain and rescue his woman. However, despite being based on similar premises, Congo's Caper neither looks nor feels at all like Joe Mac. • Congo's Caper's target audience skews much younger than the teenaged arcade-going crowd that Joe Mac catered to. There are no scantily clad maidens chasing the hero, the bosses don't lose body parts when they take damage, and the difficulty level is considerably lower. By early 90s standards, this is an incredibly easy game. • In his normal state, Congo is your typical happy-go-lucky monkey boy, but if he collects three gems, he can evolve into his stronger, faster super-saiyan form. Conversely, if he takes too much damage, he devolves into a weak monkey that can be killed in a single hit. • The flow and the structure of the game resemble Super Mario World's. You can take on the four main areas - each containing four stages - in whatever order you like, and though their layouts are simple, the stages are large, semi-open areas that encourage you to explore for secrets as you hunt for the exit. • It feels first-and-foremost like a console-style platformer, which it is, and that is a large part of what differentiates it from Joe Mac, which was originally an arcade game. The tempo of play is more relaxed, the visuals are cuter, and the modest production values are more in-line with lesser known SNES action-platformers (like Smart Ball    • Smart Ball (SNES) Playthrough - Ninte...   or Spanky's Quest    • Spanky's Quest (SNES) Playthrough - N...  , for example) than with lavishly produced coin-op titles of its time. It doesn't come across as cheap, per se, but it's an obvious downgrade from the first game. • At the end of the day, Congo's Caper is a charming, family-friendly game that prioritizes fun over a fancy presentation or a ruthless difficulty curve. I like it that way. It does its own thing, and it does it well. • It was probably for the best that they didn't call it Joe Mac 2. • _____________ • No cheats were used during the recording of this video. • • NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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