5 Useful Attributes in Unity and Why You Should Use Them
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=IFtIRzatr9Y
Here are my top 5 attributes I use frequently in Unity. Let's also learn about WHY these attributes are useful, and HOW to use them! • Learn more about attributes 👇 • https://learn.microsoft.com/en-us/dot... • UnityEngine.Object class 👇 • https://docs.unity3d.com/ScriptRefere... • [SerializeField] • https://docs.unity3d.com/ScriptRefere... • [Range()] • https://docs.unity3d.com/ScriptRefere... • [RequireComponent()] • https://docs.unity3d.com/ScriptRefere... • [Tooltip()] • https://docs.unity3d.com/ScriptRefere... • [Serializable] • https://docs.unity3d.com/ScriptRefere... • For doubts and stuff, join our discord club 👇 • / discord • Check out my Instagram for MORE TIPS 👇 • / anandev.0 • TIMESTAMPS 🔍 • 0:00 SerializeField? • 1:18 SerializeField vs public? Other uses? • 2:18 The Mighty Range Attribute • 3:10 RequireComponent? • 3:41 Why thou shall use RequireComponent? • 4:14 Effective use of Tooltips? • 5:02 Serializable Data Structures? • 5:21 More on Serialization in Unity • If you have any questions, put down a comment below, and I will try to answer them to the best of my knowledge. • Thank you for watching the video and reading this description. Take care.
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