Extending the Unity Editor with custom tools using UI Toolkit Unite 2022
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=J2KNj3bw0Bw
Like building your own UI tools? Here we go step by step with the UI Builder to quickly create an Inspector for real-time Play mode debug data visualization. Then we’ll enhance it using USS Transitions and the Vector API, migrate it to a custom Editor window, and finally port it to the Player/Runtime. • Learn more about the UI Toolkit: https://on.unity.com/3V3P2JN • 00:00 - Introduction • 02:30 - Custom Property Drawers with Nested Inspectors • 08:52 - Decorate with Property Attributes • 10:07 - Custom Inspectors • 14:02 - UI Documents (UXML) • 15:22 - UI Builder for Editor Extension Authoring • 19:22 - UI Builder Visual Authoring Workflows • 22:33 - Painter2D and Custom UI Shapes (PieChart) • 26:02 - Rich Text (with Hyperlinks) • 26:58 - StyleSheets (USS) • 27:58 - Editor Standard USS Variables (Light/Dark Theme Support) • 29:55 - UI Toolkit Samples Window • 31:25 - ListView (Virtualized List) • 32:50 - Multi Column ListView • 38:48 - Runtime Theme Used In Editor • 39:45 - USS Transitions on Hover • 40:10 - USS Transform Styles (scale/position/rotate) • 41:08 - Custom Editor Windows • 43:01 - Custom Inspector in Runtime (Player) • 44:45 - UI Builder In-Context Sub-Document Workflow • 45:33 - New UI Toolkit Data Bindings (Runtime and Editor) in Unity 2023
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