Fix crappy surface shading with Data Transfer











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In this tutorial, we examine another way to use the Data Transfer modifier to fix surface shading irregularities that can arise from difficult modeling scenarios. • 00:00 Introduction • 01:14 Examining the model • 01:52 Creating 'good' normals for reference • 02:24 Modeling the geometry that needs fixing • 08:33 Examining the default 'crappy' surface shading • 10:29 Setting up Data Transfer Modifier • 11:47 Creating vertex groups for modifier use • 14:25 Seeing resulting surface from Data Transfer modifier • #blender4 #blendertutorial #datatransfer

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