Device Setup amp Pipeline cont Vulkan Game Engine Tutorial 03
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=LYKlEIzGmW4
In this Vulkan game engine tutorial we include a device file to wrap functionality surrounding Vulkan API device setup and continue working on our graphics pipeline. I originally intended to complete pipeline creation in this tutorial as well, but in order to give each stage’s configuration a detailed description, I’ve decided to move that into the next video. • * MyEngineDevice CODE DOWNLOAD* • https://drive.google.com/drive/folder... • ** Timecodes ** • 0:00 - Making vulkan easier to learn? • 1:34 - Adding Device setup code • 2:36 - Window::createWindowSurface() implementation • 3:57 - Building your code • 4:17 - Device class overview • 6:09 - Updating Pipeline header • 9:43 - Pipeline constructor implementation • 10:23 - Pipeline::createShaderModule() implementation • 12:10 - Pipeline::defaultPipelineConfigInfo() implementation • 12:30 - Updating FirstApp header • 13:33 - Outro • ** View playlist ** • • Vulkan Game Engine Tutorial • ** Tutorial Series introduction video ** • • Vulkan Game Engine Tutorial • ** View File Changes (also shows tutorial 04 changes) ** • https://github.com/blurrypiano/little... • ** Vulkan-Tutorial Device Setup (Optional Reading) ** • https://vulkan-tutorial.com/Drawing_a... • https://vulkan-tutorial.com/Drawing_a... • https://vulkan-tutorial.com/Drawing_a... • https://vulkan-tutorial.com/Drawing_a... • • ** Some other resources ** • My github repo for this series - https://github.com/blurrypiano/little... • Official vulkan samples - https://github.com/KhronosGroup/Vulka... • ** Attributions ** • I use pexels.com for free no attribution stock photos • Bored Dog - Photo by Dina Nasyrova from Pexels • Magnify Glass - Photo by Wallace Chuck from Pexels • Map - Photo by Elina Sazonova from Pexels • • “Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.”
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