Amiga Longplay 280 Santa Run
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=LZ2Q8_lGYcc
Santa Run is a free Christmas game that was created in 2020 in seven days for all Commodore Amiga fans. It's also a score-based game, and thus each run will be short. All you have to do is to reach the end of the street and you will have completed the game. • I wasn't gonna record this one as it's pretty short, but after checking some of the recordings of this game on YouTube, I decided to do it anyway, as most of those videos are streeeetched so wide, like forced 16:9 on a closer to 4:3 game so nothing kept aspect ratio. Some also had sound delay, bad sound settings in the emulator (WinUAE, I guess), wrong frame rate, glitchy outro text and bad picture quality. • I did many runs and eventually got a decent score of 75k, until I tried it with autofire, which helped a lot to get a higher score :). Precision/accuracy + autofire = ftw. • • I found some bugs tho. Like, the title screen says pressing right is hard difficulty, which (as mentioned on the download page: https://mcgeezer.itch.io/santa-run-2020) gives only 100 gifts and 5 special Elf Jumps, and you get more points for reaching further into the game. Well, just like easy mode, you still get 150 gifts and I didn't notice a difference in points when getting further into the game . Only difference I noticed was the fewer Elf Jumps. • Another bug is some chimneys won't accept gifts, so you waste them if you try. No, it wasn't an alignment problem. • Yet another bug is the multiplier from chaining gifts doesn't always break when you miss a gift. • One final bug is the final score in the end. Hiscore didn't match my final score, as it seems to update the hiscore about 1-2 frames after the main score (score to the left). So, as I got to the end of the level at the same frame when the main score just updated, it never updated the hiscore. • Not a bug, but something I dislike as I like smooth stuff. The scrolling text in the end is not scrolling smoothly. it moves upwards at like 1 pixel every 4 frames, and does this for about 6-7 pixels. The next pixel movement moves at 2 pixels, then back to the normal 1 pixel after 4 frames. So, if smooth looks like: - - - - - - - - - -, this occurring non-smoothness moves like - - - - -- - - - -. • Doesn't seem to be an emulation issue either, and every video on YouTube of this game had the same... hiccups. • Anyway, despite my nitpicks, it's a fun little game and can be quite addicting :) • CREDITS: • Coding: mcgeezer • Pixels: Ten Shu • Audio/SFX: DJ Metune • More info + download here: https://mcgeezer.itch.io/santa-run-2020
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