Building Games with MonoGame
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=MZ_pKEdaIjc
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. It allows developers to create games for iOS, Android, MacOS, Linux, Windows, Xbox and PlayStation. • In this episode, Brian Peek comes on to talk to us about how to get started with MonoGame, and also show some interesting games that have been built with the framework • [00:31] - What is MonoGame • [02:09] - What does MonoGame support? • [03:02] - What are some games that have been built with MonoGame? • [04:37] - What is needed to get started with MonoGame? • [06:53] - What is the learning curve like? • [08:25] - Game + Code demo • [11:26] - How can you control screen updates? • [13:12] - How can you structure your game logic for reuse? • [16:24] - What is the testing experience like? • [17:31] - Where can you find resources to get started? • Useful Links • • MonoGame - http://www.monogame.net • Mono - https://www.mono-project.com • MonoGame Showcase - http://www.monogame.net/showcase • MonoGame + CoreRT - https://github.com/dotnet/corert/tree... • Intro to MonoGame from Build 2016 - https://github.com/Microsoft-Build-20... • Xbox Live Creators Program - https://www.xbox.com/developers/creat... • XNA Game Studio documentation - https://docs.microsoft.com/en-us/prev... • Celeste - http://www.celestegame.com • Assassin's Creed Odyssey - https://assassinscreed.ubisoft.com/game • DirectX - https://en.wikipedia.org/wiki/DirectX
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