128 256 2048 Render Distance in Minecraft FarPlaneTwo Mod











>> YOUR LINK HERE: ___ http://youtube.com/watch?v=O2oCXJxPWdU

FarPlaneTwo is a Forge mod for Minecraft 1.12.2 made by DaPorkchop / PorkStudios. Other versions WILL be supported in the future, as stated on the mods github. In this video I also use CubicChunks and OptiFine. • https://github.com/PorkStudios/FarPla... • My GPU is an NVIDIA GTX 970, my CPU is an Intel I5-4690K, and I have 16GB RAM. • • Minecraft: 1.12.2 • Seed: 4469606782922321743 • World Type: Custom Cubic • Custom Cubic Preset: Bigger Mountains and Dangerous Depths 1.2 • Mods: • FarPlaneTwo 0.0.1.426 • OpenCubicChunks 0.0.1199.0 • CubicWorldGen 0.0.151.0 • ForgeRocks 6.20.3 • MalisisCore 6.5.1 • OptiFine HD U G6 pre1 • Bigger Mountains and Dangerous Depths 1.2 can be found on CubicChunks official discord:   / discord   • CubicChunks and FarPlaneTwo can be found on Jenkins.DaPorkchop.net • MalisisCore and ForgeRocks can be found on CurseForge.com • OptiFine can be found on OptiFine.net • • Increasing the LOD level cutoff distance hurt my games performance a ton, but made the LODs much less distinguishable from the actual blocks, with the exception of chunks that haven't been fully generated yet (I think?). The lower detail dirt/sand textures in the distance are an example of that. • I had tried using CCPregen to pre-generated the chunks within an area of 4096x704x4096 (128 render distance) (command: /ccpregen -2048 64 -2048 2048 768 2048), and let it generate for 2 days to completion but the extra detail didn't show up in the LODs. • EDIT: I don't know how I didn't realize, but I think setting Allow low resolution to false under FarPlaneTwos Performance options would fix the issue of detail not showing up after using /ccpregen. I might remake this video due to this, though I might wait for compatibility with shaders or Terra 1-1 first. • I also tried to use the Terra 1:1 mod as well, however it would quickly ate up all of my RAM and then no longer loaded any further chunks until some of the active chunks were unloaded. • • I arbitrarily labeled 512 LOD level cutoff distance as higher detail LOD , and 256 LOD cutoff distance as standard LOD in the video. • Render distance is determined with this equation: C x 2^(M - 1) / 16 • C: LOD level cutoff distance • M: Max LOD levels • Default settings: 256 LOD level cutoff distance, 3 Max LOD levels (64 render distance) • Part 1 settings: 512 LOD level cutoff distance, 3 Max LOD levels (128 render distance) • Part 2 settings: 256 LOD level cutoff distance, 5 Max LOD levels (256 render distance) • Part 3 settings: 256 LOD level cutoff distance, 8 Max LOD levels (2048 render distance) • • 0:00 - 128 Render Distance • 0:30 - 256 Render Distance • 1:31 - 2048 Render Distance • • The background music is Aria Math by C418.

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