What is CFOP
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Learn more at / thecubesolver • Cross Tutorial | Beginner CFOP • • Cross Tutorial | Beginner CFOP • F2L Tutorial | Beginner CFOP • • F2L Tutorial | Beginner CFOP • Easy 2-Look OLL Tutorial | Beginner CFOP • • Easy 2-Look OLL | Beginner CFOP • Easy 2-Look PLL Tutorial | Beginner CFOP • • Easy 2-Look PLL Tutorial | Beginner CFOP • CFOP stands for Cross – F2L – OLL – PLL. The CFOP method, sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. This method was first developed in the early 1980s combining innovations by a number of speedcubers. Czech speedcuber and the namesake of the method Jessica Fridrich is generally credited for popularizing it by publishing it online in 1997. • The method works on a layer-by-layer system, first solving a cross typically on the bottom, continuing to solve the first two layers (F2L), orienting the last layer (OLL), and finally permuting the last layer (PLL). • Fridrich’s main contribution to the method was developing the OLL and PLL algorithms, which together allowed any last layer position to be solved with two algorithms and was significantly faster than previous last layer systems. • CFOP is by far the most popular method that top cubers use. • Cross – This first stage involves solving the four edge pieces in one outer layer of the puzzle, centering around a commonly coloured centre piece. Many speedcubers usually solve the cross on the bottom side to avoid cube rotations, which slow down solve times. • First Two Layers (F2L) – In F2L, corner and edge pieces are paired up and later moved to their correct location. There are 42 standard cases for each corner-edge pair including the case where it is already solved. It can also be done intuitively. • Orientation of the Last Layer (OLL) – This stage involves manipulating the top layer so that all the pieces therein have the same colour on top, at the expense of incorrect colours on other sides. This stage involves a total of 57 algorithms. A simpler version, called two-look OLL orients edges first and corners afterwards. Algorithms are usually performed two to three times for this version. It uses ten algorithms, three for edge orientation and seven for corner orientation. • Permutation of the Last Layer (PLL) – The final stage involves moving the pieces of the top layer while preserving their orientation. There is a total of 21 algorithms for this stage. They are distinguished by letter names, usually based on what they look like with arrows representing what pieces are swapped around. Two-look PLL solves the corners first and edges separately. It uses six algorithms, two for corner permutation and up to four for edge permutation. • CFOP is heavily used and relied upon by many speedcubers for its heavy reliance on algorithms, pattern recognition, and muscle memory. The majority of top speed cubers on the WCA ranking list are CFOP solvers. • Background Music: • NO COPYRIGHT Upbeat Music | Happy Background Music Free Copyright | MUSIC4VIDEO • • ROYALTY FREE Upbeat Music | Happy Bac... • Intro Outro Music: • In Time (Instrumental) by Dylan Emmet / dylanemmet • Creative Commons — Attribution 3.0 Unported — CC BY 3.0 • Free Download / Stream: https://bit.ly/in-time-instrumental • Music promoted by Audio Library • In Time (Instrumental) – Dylan Emmet ... • Social Media Accounts: • Facebook: TheCube Solver • Twitter: @TheCubeSolver13
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