Writing a Vulkan renderer from scratch Part 0
>> YOUR LINK HERE: ___ http://youtube.com/watch?v=OVxUsT6F93w
I share my experience using Vulkan for the first time. I didn't get much done in this devlog, but this is very much on purpose. I spent a lot of time familiarizing myself with how Vulkan works and the theory behind its operation. • Useful Links for Learning Vulkan (and other things) • Vulkan specification: https://www.khronos.org/registry/vulk... • Vulkan samples: https://github.com/KhronosGroup/Vulka... • Vulkan hello-triangle: https://github.com/KhronosGroup/Vulka... • Anki: https://apps.ankiweb.net/ • Check out my ray-tracing video plz: • Rendering a car with my own ray-tracer • This video looks at the following topics: • How I learn a new API • Vulkan • Game engine development • As of the recording of this video, the game is under the working title of Cereal Adventure. It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors. • More videos are planned and on the way! Subscribe so you don't miss out. • #gamedev #indiegamedev #gamedevelopment #devlog • Check out the source code for this game! • https://github.com/ange-yaghi/cereal-... • Check out my GitHub! • https://github.com/ange-yaghi • Check out my game engine! [Still in development] • https://github.com/ange-yaghi/delta-s... • Join my Discord! • / discord • Follow me on Instagram! • / ange.the.great • If you like my work and would like to support me, consider donating! • https://ko-fi.com/angethegreat • Thanks for watching!
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