Mk 48 Black Ops 2 Weapon Guide
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Facebook: / xboxahoy • Twitter: / xboxahoy • This time, we're covering the Mk 48. • The bigger brother to MW3's Mk 46, this fully-automatic LMG is a higher-calibre variant, and is the first LMG unlocked. • The Mk 48 is a Belgian weapon, manufactured by FN Herstal. • It is a derivative of the FN Minimi design - also known by its US Army name, the M249 SAW, and its USSOCOM designation: the Mk 46. • The Mk 48 is a scaled-up variant of the Minimi design, firing the full-power 7.62x51mm NATO cartridge instead of an intermediate one. • This means the Mk 48 is similar in role to FN's other offering in this calibre - the FN MAG, or M240. However, a high degree of part commonality between the M249 SAW, Mk 46, and Mk 48 means that maintenance and repair is simplified for those who employ only the Minimi-derived designs. • In-game, damage is high, amongst the highest of all automatic weapons: you can expect to kill in 3 shots at almost any range, with 4 shots needed only at a very extreme distance, beyond most sightlines in-game. • One headshot up close will deal damage sufficient to secure a two-shot kill, although it is generally better to keep your enemy at an arm's reach with the LMGs. • Penetration ability is innately high, and the generous damage and large magazine makes the Mk 48 particularly well suited to finding targets behind cover. • Rate of fire is slow, at 625 rounds per minute: this does make the weapon easier to control, but harms close-range potential. • Rapid fire will improve this output to 750 rounds per minute, but will mandate more frequent reloads, and greatly increase recoil. • Hipfire spread is relatively high: and while you have plenty of fire-power on tap, the slower fire rate will make for unreliable hipfire performance. • Handling is generally slow, as you'd expect for an LMG - but the recoil is mild, permitting accurate automatic fire out to quite some distance. • Everything about this weapon favours aimed fire from a good position: with a 480 millisecond aim time, nearly half a second, you can't exactly snap onto targets quickly. • Switch times are also relatively slow - but not cripplingly so, and your movement speed is of the slowest tier, at 90% of maximum speed. • This is slightly faster than LMGs in previous games, but you still won't keep pace with other weapons. • Magazine capacity is excellent: 100 rounds between reloads, as you should expect from an LMG. • Extended clip confers a 35% advantage, granting 135 rounds instead. • With such capacity comes severe disadvantage in reload times: and indeed, the Mk 48 has the slowest reload of any weapon, at 7.97 seconds. • This obviously means you'll be left vulnerable for a long time while restocking - you should seek to reload in a safe place, away from the heat of battle. • This weapon, like most LMGs in Call of Duty, rewards those who can employ the weapon from a prepared position. • Speed is not your ally, and to use the Mk 48 effectively you will have to rely on anticipation of your enemy's movement. • From a good position overlooking a narrow chokepoint, you can inflict untold amounts of damage: repelling entire teams twice over without ever reloading. • Well-rounded knowledge of sightlines and flanking routes will serve you well, and keeping an eye on the radar will help you to prepare for incoming assailants. • Fire in short bursts to prolong your magazine's lifespan, and to ensure accuracy: but don't be afraid to pin the trigger and unleash your weapon's fury in circumstances where you're in danger of becoming overwhelmed. • Be wary of enemy snipers, too - they have the power to eliminate you in one shot, and are the only opponents to truly pose a threat to your ranged dominance. • The Mk 48 is a weapon capable of sustained, high-damage fire - with consistent performance out to a very long range. • At a distance, few other automatic weapons can boast the same level of per-shot damage, and none match the 100-round magazine capacity. • Paired with low recoil and excellent ability to penetrate cover, the Mk 48 can reach out and touch distant enemies like no other weapon. • Unfortunately, close quarters combat is often unavoidable, given the prevalence of SMGs: and in such firefights you will be at a severe disadvantage. • All you can do is have a degree of faith in your team-mates to cover your flank, and leave the rest to your sidearm and bouncing betties. • Still, the LMGs have ample strengths to outweigh these close-range shortcomings, and although their niche may seem narrow, a well placed defender with an LMG can swing objective games towards victory. • When the wind blows in your favour, there's simply nothing that can argue with this LMG's immense power: any hapless foe that wanders into your killzone can be confident that the Mk 48... • ...will mark their grave.
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